This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
New maps have arrived
Today's news is not about my mod, but about work of a talented mapmaker and fan. CnC_Fin made two briliant mini campaigns for Gdi and Nod.
May 11, 2013 News
Power of Nod
today i have something special for Nod fans. Last time i have promissed that next time i show you Nod Montauk. Well it took me a while, but that moment is finally here. So i give you firs look at possible...
Apr 20, 2013 News
More stuff is comming
New tech structure - Tacitus Archive allow me to add not just some extra stuff, but also some most wanted units.
Feb 21, 2013 News
Welcome in New year
Hallo my friends, I know im a bit late with this, but anyway happy new year :). The holidays are behind and new year is here.
Jan 3, 2013 News
Merry Christmass
Tiberium essence 1.52 is coming this week, but not today. This might be disappointing for some of you, but I need couple of days to finish few things and just like most of you i get enough time to do...
Dec 24, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







First,many thnx to Finland for maps. :D
Fort Cortez atmosphere scared the living hell out of me.
System Reboot is one awesome map.Pity it doesnt contain any tiberium field. Could those maps be adapted to skirmish purposes?
I've realized another thing, during Liberation map.Combat fiends are garrisonable.Thats weird. Cyborgs are also garrisonable(except Reaper)Thats good.But guess who, on the other hand, cant be garrisoned.None other than ZT.I've complaint on that long time before already.
During "move attack", the movement animations of Fiends,Feral mutants are bugged.The legs of fiends shoud be longer and faster.If you look on them from behind,on that short piggy tail,that buttock;then they look somehow ridiculous,instead of intimidating mutated creatures.
Pity that Ravager Gunship dont have AA. Never took liking to those Stormriders flying all over the place.
Black hand also has NBC suit defaultly,Evolution upgrade doesnt apply to them.Resiliance to tiberium is not an ability.Its an elementary need.To this day,I failed to notice that GDI infantry armor upgrade provides 75% resiliance.But what for? In terms of realism,one hole in your suit,from all that shooting is certain death from radiation.
Then you have cute little redhead face,female Black hand Commando with gass mask,in Back to the Core map,full of tiberium,but her hairs and face is not covered.So I think Forced Evolution,Laser capacitators upgrades should apply to her.
How to satisfy everyone? Hmm, what about the compromise of ZT both accuracy and price increase?
If the zone troopers are made as accurate as they used to be and can garrison buildings i'd feel fine paying $1600. if they get an assault rifle/smg built in to their railguns and can garrison i'd feel fine paying $1800-$2000.
Got me again...guess it is best to just to not to wait for new release. Because the frustration is just killing me...
Just out of curiosity, are you planning any updates for the (battle) soundtrack in the near future? I already grow tired of listening to "Slave to the System" 3-4 times in a row...
Agreed. I would like more soundtracks from Tiberian Sun like Mutants, Flurry, Infared, Scouting, Valves
*The answer is simple: Over-specialize and you breed in weakness*
Major M.Kusanagi
To be honest, if you're focusing only on Zone-based operations, and you're getting destroyed, then that's your issue. As any good strategy player will tell you: Never make your army all of one type. That's just asking to lose, especially when your enemy pulls out the counter to your troops. Like the Ravager Gunship in the Scrin's air.
their armor keeps tiberium from killing them where they stand, full body condoms if u will lol.
haha nice one!
and isnt that awesome that a simple anti chemical suit can do that too? xD
dude.....when I talk about zone operations that pretty much includes a commando and jetpack troopers to deal with infantry..,,,what I'm suggesting is an anti-infantry/aircraft unit that has the portability of a zonetrooper.....and yes your right.... Zts do need a buff....but do not make them practically owne the battlefield...