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This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

  • Tiberium Essence 1.6
  • Tiberium Essence 1.6
  • Tiberium Essence 1.6
  • Tiberium Essence 1.6
Media RSS Tiberium Essence 1.6 (view original)
Tiberium Essence 1.6
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Comments
CnC_Fin
CnC_Fin Dec 8 2013, 6:01am said:

That is so awesome!

+8 votes     reply to
H3adSh00t
H3adSh00t Dec 8 2013, 6:11am said:

Kodiak guarding over base :D

+8 votes     reply to
Black_Overseer
Black_Overseer Dec 8 2013, 6:25am said:

Kodiak!

looks so awesome.

+2 votes     reply to
FortressMaximus
FortressMaximus Dec 8 2013, 7:17am said:

A sort of not invincible iron curtain, more or less.

+2 votes     reply to
aronzei
aronzei Jan 17 2014, 3:33pm replied:

Looks like a modification of the old Firestorm generator.

+1 vote     reply to
zero99913
zero99913 Dec 8 2013, 8:38am said:

great Job!

+1 vote     reply to
H3adSh00t
H3adSh00t Dec 8 2013, 10:54am said:

Does it have a building limit? IIRC in TS you could build Firestorm Sections all over the map, making it kinda op(if you have the power).

+1 vote     reply to
TheBlackMarkofNod
TheBlackMarkofNod Dec 8 2013, 10:55am said:

do we still blowup power plant to shutdown the firewall

+1 vote     reply to
Starfox100
Starfox100 Dec 8 2013, 12:46pm replied:

Great job again Carnius! I hope to see it soon on the download page. :)
step by step it's getting better and better.

@TheBlackMarkofNod
That would be the most common to happen i think ;)

+3 votes     reply to
M0nkfish
M0nkfish Dec 8 2013, 1:15pm said:

how are you supposed to counter it effectively? i'm guessing best way is to just wait till its turned "off"

+1 vote     reply to
greg0r@vp.pl
greg0r@vp.pl Dec 8 2013, 3:32pm said:

WOW cool

+1 vote     reply to
Ahrimansiah
Ahrimansiah Dec 8 2013, 3:46pm said:

Man cant wait to put my hands on new GDI mechs! @.@
its been like forever to see a NEW mech for gdi!

0 votes     reply to
XTRMNTR2K
XTRMNTR2K Dec 9 2013, 5:31am said:

Absolutely stunning work, Carnius.

But I'm curious - what is that new type of GDI mech? It's looking absolutely badass.

Can't wait to see more of 1.6, much less playing it! :D

By the way, is there some sort of up to date list of planned 1.6 features?

+2 votes     reply to
Pablicio
Pablicio Dec 11 2013, 7:20pm replied:

Colossus. They are supposed to be implemented in Tiberium Essence 1.52

+1 vote     reply to
L00Ng_StRyKr
L00Ng_StRyKr Dec 10 2013, 2:43am said:

I need to change my pants...

+1 vote     reply to
s963406
s963406 Dec 28 2013, 10:14pm said:

will the GDI Firestorm Generator available in TE 1.6?

+1 vote     reply to
Svarainis
Svarainis Jan 24 2014, 8:12am said:

Looks like OP

+1 vote     reply to
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Description

Gdi Firestorm - take two.

Previous aura generator version was not welcome with big wow, so i try it diferent way. This is much more closer to tiberian sun, but you dont need to bother yourself with building wall sections, you just build main structure and activate it when needed.

It makes your units more durable, but also damages enemy units that enter firestorm field.

Details
Type
Entertainment
Date
Dec 8th, 2013
By
Carnius
Size
1280×1024
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