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Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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Media RSS GDI Sonic Wall (view original)
GDI Sonic Wall
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PetrifiedPenguin
PetrifiedPenguin Jun 13 2012, 10:41am said:

Wow they look awesome! far better than the concrete ones.

+2 votes     reply to
Scorponizer
Scorponizer Jun 13 2012, 12:50pm buried:

(buried)

Generals 2 is announced, lookin' awesome!

-8 votes     reply to
XxMrDestructionxX
XxMrDestructionxX Jun 13 2012, 3:57pm replied:

Uh.. its been announced? Where you been mate? :P

+13 votes     reply to
Scorponizer
Scorponizer Jun 14 2012, 11:20am replied:

So everyone knows :D

0 votes     reply to
HartLord
HartLord Jun 13 2012, 1:30pm said:

They look very... expensive.

+3 votes     reply to
Lucífer
Lucífer Jun 13 2012, 6:55pm replied:

It takes 6 AA batteries per cubic metre to keep it powered.

+5 votes     reply to
HartLord
HartLord Jun 15 2012, 9:21pm replied:

The wonders of AA battery advancement. Going from eight to power a RC boat to six blocking an area as big as the average person with solid sound in but a few short years. I blame the tiberium.

+3 votes     reply to
Arkanium
Arkanium Jun 17 2012, 10:34am replied:

Per cubic metre? Well the fence doesn't look that thick so I guess that's about eighteen metres of fencing?

+2 votes     reply to
PurpleGaga27
PurpleGaga27 Jun 13 2012, 1:41pm said:

If this is good, how about a Nod Laser Wall?

+5 votes     reply to
Sarge_Rho
Sarge_Rho Jun 13 2012, 1:42pm replied:

That's the plan.

+7 votes     reply to
Shuden
Shuden Jun 13 2012, 1:57pm said:

Do they consume Energy ?

+3 votes     reply to
Sarge_Rho
Sarge_Rho Jun 13 2012, 5:12pm replied:

No.

+1 vote     reply to
OmeG
OmeG Jun 13 2012, 5:24pm replied:

Wait what?... Sonic and Laser walls will not consume energy? I understand that being the case for static concrete walls, but wouldn't it make sense and add more strategy to add power requirements to these walls?

+1 vote     reply to
Velisx
Velisx Jun 13 2012, 5:36pm replied:

Maybe make it a changeable option for players who want an extra challenge occasionally?

+1 vote     reply to
Mad(rus)
Mad(rus) Jun 13 2012, 6:27pm replied:

It seems like Laser and Sonic just decor for wall

+2 votes     reply to
Sarge_Rho
Sarge_Rho Jun 13 2012, 6:58pm replied:

I thought about making it so walls are very hard to destroy when powered, but easily killed when there is a shortage of power. Haven't managed to make that work yet tho.

+4 votes     reply to
PetrifiedPenguin
PetrifiedPenguin Jun 19 2012, 12:18pm replied:

That's a shame. It's a great idea!

+1 vote     reply to
GeneralJist
GeneralJist Jun 13 2012, 7:00pm said:

It should only Require power if they actually do something more then just being normal walls.

Like if you could turn them off to trap units like you could in TS, or if the sonic walls actually curbed Tiberium growth and damage near by units.
If there are no plans like that then they are no more then just eye candy.

+1 vote     reply to
SG1Shadow
SG1Shadow Jun 14 2012, 11:41am replied:

Eye candy the AI doesn't know how to attack :p

+2 votes     reply to
blargtroll
blargtroll Jul 4 2012, 7:45pm replied:

and AI can be told what to attack.

+1 vote     reply to
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Description

These are GDI's new standard walls. Only made the segments so far, no hubs yet.

Details
Type
Demonstration
Date
Jun 13th, 2012
Size
1440×900
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