Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty.
Imperial Civil War 2.0 Released
Play through Star Wars history after Endor as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment.
Aug 25, 2012 News
2.0 Unit List
The full unit and hero lists for 2.0, new content is indicated however all content from previous versions is listed as well for new users.
Jul 23, 2012 News
Six Years Ago in a Galaxy Right Here
June 7th 2012, marks the 6 year anniversary of the creation of Thrawn's Revenge. Six years ago Corey had a dream: become an astronaut. Instead, he decided to start a mod.
Jun 8, 2012 News
Cleaning House
In honour of Star Wars day, we break down the changes to the Galactic Map, the new Mon Calamari Cruisers, and talk about talking.
May 4, 2012 News
Some Number Games
1.3 may have just been released, but we've been hard at work on the next version of the mod. In this update I'll be outlining some of the general changes we'll be making in 2.0, and have a title with...
Mar 20, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







with the republic my units locks after a few hours of play :S::S
That's a bug with Empire at War, there's nothing this or any other mod can do about it.
looks really good im downloading! but I don't really know the factions (only imperial, republic and confederate?)
The factions are in the description. The mod is set after Endor, the Republic and CIS were long gone.
thanks for respond, its a really good mod!
and I think im going to watch star wars again, I saw it for the last time 8 years ago. :P
corey for the penter star aligment will the chase master frigate be in 2.1
No. That's a Legacy era ship. It fits in a time period after what the mod covers.
Greetings, thank you for this wonderfull mod it is one hell of an SW experience fr those who are tired of old-clone-classic saga SW. I have only one question, this system with lots of pulses from one weapon is quite interesting but it causes ( i think) heavy lag on my system in huge battles. Can i tweak this myself, besides it creates chaos on the battlefield when all this pulses from 10+ ships are crossed here-there.
I can remove the lag by decreasing settings to low, but i have a powerfull system and i want to play this mod in it's full might. I take it i should dig in to ships XML am i right ?
Yes, XML is the place to go. You can also edit the Projectiles information in their XML file too, I think.
Hmmmm ok thank you. =)