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Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty.

If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

  • 2.1 Release Screenshots
  • 2.1 Release Screenshots
  • 2.1 Release Screenshots
  • 2.1 Release Screenshots
  • 2.1 Release Screenshots
  • 2.1 Release Screenshots
  • 2.1 Release Screenshots
Imperial Civil War 2.1 Released

30

Imperial Civil War 2.1 Released

2.1 includes Survival mode, a new GC, several neew and redone units, and a slew of bug fixes and balance changes.

Dec 31, 2013 News
Leading to Release

20

Leading to Release

Release plans for 2.1, which should be between Christmas and New Years.

Dec 20, 2013 News
MotY 2013 Top 100

9

MotY 2013 Top 100

We've made the Top 100 again, thanks to all of your support.

Dec 11, 2013 News
So You Want to Test 2.1

9

So You Want to Test 2.1

Corey outlines how to become a tester for 2.1. Testers will be chosen by July 1st.

Jun 16, 2013 News
Imperial Civil War: 7 Years of Thrawn's Revenge

19

Imperial Civil War: 7 Years of Thrawn's Revenge

Seven years after the creation of the mod we're still going strong. This update contains details on 2.1's development, and some new pictures.

Jun 7, 2013 News
Comments  (0 - 10 of 4,320)
Eragon0705
Eragon0705 Mar 5 2014, 5:52am said:

eeer, probably i made somthing wrong by the installation,but exept the standartunits and buildungs and factions,everything is Called "missing" what should i do now?

+1 vote     reply to
Eragon0705
Eragon0705 Mar 5 2014, 6:03am replied:

(descriptions also...)

+1 vote     reply to
Daemonkiller117
Daemonkiller117 Feb 20 2014, 8:09pm said:

Just a quick general question, anyone know where EaW stashes it's screenshots?

Also, possible bug: The Corona frigates are immune to missiles... they just circle above it.

+1 vote     reply to
jomaits
jomaits Feb 10 2014, 10:17pm said:

Everything in this fantastic mod seems to be working fine, except for the enemy AI: On any difficulty, (on both the GC and skirmish), the enemy AI just sit there and do nothing no matter what I do. They don't move or build anything in GC, and they dont move and only shoot back when they are attacked by me in skirmish in both land and space. The AI only seemed to work reliably on the "Shadow Hand" campaign when I play as the Empire. Whenever I play as the Rebellion/Republic, the Hand, Pentastar, or Duskhan League, it doesn't seem to work. I have tried many times to try to fix this on my own, (This includes restarting game and verifying install, etc.) to no success. What is causing this to happen, and is there a solution to this problem? I would like to be able to enjoy this mod to the fullest, it's just difficult to enjoy it when the enemy just sits there. XD
Regards

+1 vote     reply to
willams1991
willams1991 Jan 26 2014, 9:44am said:

THANK GOD for Corey and his fellow modders.

+1 vote     reply to
UltralMisc
UltralMisc Jan 25 2014, 11:45am said:

Someone may already asked about it...
In this mod, some ships such as ISD will just explode into ashes directly when destroyed. In few seconds it looks like the ship never exist~

In vanilla they will be firstly shatter into several large pieces, and the animation is much longer, which looks more fascinating

May I know the reason of the current setting?

+1 vote     reply to
M1GHTY.M4VS
M1GHTY.M4VS Jan 26 2014, 4:02am replied:

It is part of the game beeing still playable as the diversity and amount of models is much higher a huge added number of effects makes the playability and performance suffer.

+1 vote     reply to
jordanthejq12
jordanthejq12 Jan 25 2014, 12:32pm replied:

Death effects are created by special units known as deathclones, which replace a unit when its HP hits zero. The ships carried over from vanilla will have them in the sense you're thinking of. Chances are the ships newly created will not have the same fancy ones, as it is much easier to create a deathclone that simply explodes versus one that lingers for several minutes.

+1 vote     reply to
UltralMisc
UltralMisc Jan 26 2014, 8:34am replied:

Problem is ISD is not new type ship~However thanks for the explain, I never knew that it's another unit~

+1 vote     reply to
Slornie
Slornie Jan 26 2014, 1:35pm replied:

Actually, the ISD in the mod uses a new model and skin (i.e. it's not the same as the one in the base game). If we tried to use the vanilla death clone it would look completely out of place. The same is true of several other units, including the VSD and the MC80 Liberty-class.

+1 vote     reply to
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Latest tweets from @thrawnsrevenge
Want to know where we are with Ascendancy's development? There's a thread for that. T.co 12hours 16mins ago
A screenshot of one of the new EotH units for Ascendancy has been posted. Head over to our forums to check it out. T.co Apr 13 2014, 9:01pm
Even Imperials need diplomacy sometimes. T.co Apr 12 2014, 2:46pm
Want to research things in Ascencancy? Then you should read this. T.co Mar 22 2014, 5:47pm
Writing news posts at 5am is always a great idea. Expect it in a few minutes, #ModLife Mar 22 2014, 6:42am
Lancer with data map! Make sure you click view original, and blame Slevered for making me have to go through and... T.co Mar 21 2014, 8:29pm
As we've said, the New Republic has become the new focus for art. Here's the latest result of that, the... T.co Mar 18 2014, 5:47pm
Filming on Episode VII is due to start in May, and it's now confirmed the film will be set 30 years after Return... T.co Mar 18 2014, 3:08pm
After our really long downtime, we finally have forums back! Express your happiness by posting! T.co Mar 11 2014, 8:05pm
With only 22 months to go the known facts about Episode VII are still in single figures. T.co Feb 19 2014, 2:15pm
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