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Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty.

If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

Imperial Civil War 2.1 Released

32

Imperial Civil War 2.1 Released

2.1 includes Survival mode, a new GC, several neew and redone units, and a slew of bug fixes and balance changes.

Dec 31, 2013 News
Leading to Release

20

Leading to Release

Release plans for 2.1, which should be between Christmas and New Years.

Dec 20, 2013 News
MotY 2013 Top 100

9

MotY 2013 Top 100

We've made the Top 100 again, thanks to all of your support.

Dec 11, 2013 News
So You Want to Test 2.1

9

So You Want to Test 2.1

Corey outlines how to become a tester for 2.1. Testers will be chosen by July 1st.

Jun 16, 2013 News
Imperial Civil War: 7 Years of Thrawn's Revenge

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Imperial Civil War: 7 Years of Thrawn's Revenge

Seven years after the creation of the mod we're still going strong. This update contains details on 2.1's development, and some new pictures.

Jun 7, 2013 News
Comments  (0 - 10 of 4,322)
Zero-walker
Zero-walker Jul 23 2014, 5:03am said:

is this mod death ??

+1 vote     reply to
Eragon0705
Eragon0705 Mar 5 2014, 5:52am said:

eeer, probably i made somthing wrong by the installation,but exept the standartunits and buildungs and factions,everything is Called "missing" what should i do now?

+1 vote     reply to
Eragon0705
Eragon0705 Mar 5 2014, 6:03am replied:

(descriptions also...)

+1 vote     reply to
Daemonkiller117
Daemonkiller117 Feb 20 2014, 8:09pm said:

Just a quick general question, anyone know where EaW stashes it's screenshots?

Also, possible bug: The Corona frigates are immune to missiles... they just circle above it.

+1 vote     reply to
jomaits
jomaits Feb 10 2014, 10:17pm said:

Everything in this fantastic mod seems to be working fine, except for the enemy AI: On any difficulty, (on both the GC and skirmish), the enemy AI just sit there and do nothing no matter what I do. They don't move or build anything in GC, and they dont move and only shoot back when they are attacked by me in skirmish in both land and space. The AI only seemed to work reliably on the "Shadow Hand" campaign when I play as the Empire. Whenever I play as the Rebellion/Republic, the Hand, Pentastar, or Duskhan League, it doesn't seem to work. I have tried many times to try to fix this on my own, (This includes restarting game and verifying install, etc.) to no success. What is causing this to happen, and is there a solution to this problem? I would like to be able to enjoy this mod to the fullest, it's just difficult to enjoy it when the enemy just sits there. XD
Regards

+1 vote     reply to
Unit206
Unit206 May 8 2014, 11:36pm replied:

check the config files to see if the mod changed anything with the AI (note doing this could damage your copy of EAW and you may need to reinstall it) if the config file won't display try setting them to show up using note pad (some parts will not translate correctly but thats fine) If there is nothing changed with the config file (compared to the origanal installed with EAW in other words open up both and check to see if there are any changes) Don't change anything without backing up files/programs ect.

+1 vote     reply to
willams1991
willams1991 Jan 26 2014, 9:44am said:

THANK GOD for Corey and his fellow modders.

+1 vote     reply to
M1GHTY.M4VS
M1GHTY.M4VS Jan 26 2014, 4:02am replied:

It is part of the game beeing still playable as the diversity and amount of models is much higher a huge added number of effects makes the playability and performance suffer.

+1 vote     reply to
UltralMisc
UltralMisc Jan 26 2014, 8:34am replied:

Problem is ISD is not new type ship~However thanks for the explain, I never knew that it's another unit~

+1 vote     reply to
Slornie
Slornie Jan 26 2014, 1:35pm replied:

Actually, the ISD in the mod uses a new model and skin (i.e. it's not the same as the one in the base game). If we tried to use the vanilla death clone it would look completely out of place. The same is true of several other units, including the VSD and the MC80 Liberty-class.

+1 vote     reply to
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