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Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty.

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Imperial Civil War 2.0 Released

26

Imperial Civil War 2.0 Released

Play through Star Wars history after Endor as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment.

Aug 25, 2012 News
2.0 Unit List

8

2.0 Unit List

The full unit and hero lists for 2.0, new content is indicated however all content from previous versions is listed as well for new users.

Jul 23, 2012 News
Six Years Ago in a Galaxy Right Here

13

Six Years Ago in a Galaxy Right Here

June 7th 2012, marks the 6 year anniversary of the creation of Thrawn's Revenge. Six years ago Corey had a dream: become an astronaut. Instead, he decided to start a mod.

Jun 8, 2012 News
Cleaning House

2

Cleaning House

In honour of Star Wars day, we break down the changes to the Galactic Map, the new Mon Calamari Cruisers, and talk about talking.

May 4, 2012 News
Some Number Games

7

Some Number Games

1.3 may have just been released, but we've been hard at work on the next version of the mod. In this update I'll be outlining some of the general changes we'll be making in 2.0, and have a title with...

Mar 20, 2012 News
Comments  (0 - 10 of 3,558)
degtayrev
degtayrev 1hour 26mins ago said:

Has my problem been addressed yet? It's been 6 months and the mod is unfortunately unplayable until this issue is fixed. This is an awesome mod and I really want to continue to play it.

Gutr.swrebellion.com

+1 vote     reply to
.Corey.
.Corey. 30mins 0secs ago replied: Online

We have some idea as to why this happens, but we're still testing the possible solution.

+1 vote     reply to
Gman1213
Gman1213 7hours 37mins ago said:

I have a question, which GCs are good for those of us on the sort of beginners level, I know smallest does not mean easiest, black fleet crisis is prove of that, but which one would you recommend for a recruit, I'm interested in shadow hand as the New Republic, but what else?

+1 vote     reply to
.Corey.
.Corey. 6hours 8mins ago replied: Online

Final Imperial Push as NR, Thrawn campaign as either side.

+1 vote     reply to
Xendrek
Xendrek May 19 2013, 12:17am said:

Hello, I just have one question, in the GC maps that will contain Kamino will the IR be able to train Clones? And other special units for other factions? Or will it just allow the 1cred cost infantry?

Im mainly curious of the IR because they use a lot of Clone Ear units.

+1 vote     reply to
Afro-yoda-ninja
Afro-yoda-ninja May 19 2013, 5:00am replied:

I don't Think Kamino is included in this mod...? A lot of planets have been excluded, because they are irrelevant to the time period in which the mod is set, and replaced with more important ones? There are also no planetary bonuses any more... :(

P.s. With one exception - all infantry costs 1 credit on Wayland... ;)

+1 vote     reply to
Xendrek
Xendrek May 19 2013, 8:34am replied:

Yeah but a while back I was talking with Corey, I belive, about having all the planets and he said that the max they are going to put into a GC map is 103. And yeah I noticed Wayland =)

And as for the planitary bonuses I didnt like a lot of the ones in the Original game honestly but I do miss the weather XP

+2 votes     reply to
Afro-yoda-ninja
Afro-yoda-ninja May 19 2013, 8:39am replied:

103 is quite a few if you think about it... ;)

Me neither, but it did add another level of strategy, which I enjoyed...

+1 vote     reply to
zuss88
zuss88 May 19 2013, 11:59pm replied: Online

well if ya think about it, there r thousands or millions or billions ov systems n star wars, try and imagine each side has maybe a few hundred planets, some give good income while others wood b good 4 speeders and tanks (6 or more build slots) while others wood b good 4 infantry (planets with 2 or 4 build slots), if anyone ever made a mod that could do that the fighting wood not end anytime soon, so putting 140 or less planets is the smart thing 2 do, otherwise the engine or computer couldnt handle it, mine could handle the last mod that had a little over 100 planets 4 a while, then the game froze up lol.

+1 vote     reply to
Xendrek
Xendrek May 19 2013, 10:47am replied:

He said there are a total of 140 planets so I think its a lot =P

Most of the time I didn't pay attention to the bonuses because 90% of the ones I had applied to the Rebels. (Im a Empire fan all the way lol)

+2 votes     reply to
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Latest tweets from @thrawnsrevenge
Check out the first screenshots from our Sins of a Solar Empire: Rebellion mod, Star Wars: Ascendancy on ModDB: T.co Sep 30 2012, 9:59pm
Check out our new site design by Beesden @ T.co Sep 28 2012, 3:26am
The new layout for the Reunification GC has been finished. Jun 18 2012, 8:43pm
The new Vindicator/Immobilizer/Enforcer model is now being reskinned by Codeuser. Jun 14 2012, 2:27pm
2.0 will officially feature at least 3 multiplayer GCs Jun 14 2012, 8:09am
The final Pentastar Alignment infantry and vehicles have just been coded into the game. Jun 12 2012, 10:16am
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