Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty.
Imperial Civil War 2.0 Released
Play through Star Wars history after Endor as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment.
Aug 25, 2012 News
2.0 Unit List
The full unit and hero lists for 2.0, new content is indicated however all content from previous versions is listed as well for new users.
Jul 23, 2012 News
Six Years Ago in a Galaxy Right Here
June 7th 2012, marks the 6 year anniversary of the creation of Thrawn's Revenge. Six years ago Corey had a dream: become an astronaut. Instead, he decided to start a mod.
Jun 8, 2012 News
Cleaning House
In honour of Star Wars day, we break down the changes to the Galactic Map, the new Mon Calamari Cruisers, and talk about talking.
May 4, 2012 News
Some Number Games
1.3 may have just been released, but we've been hard at work on the next version of the mod. In this update I'll be outlining some of the general changes we'll be making in 2.0, and have a title with...
Mar 20, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Has my problem been addressed yet? It's been 6 months and the mod is unfortunately unplayable until this issue is fixed. This is an awesome mod and I really want to continue to play it.
Gutr.swrebellion.com
We have some idea as to why this happens, but we're still testing the possible solution.
I have a question, which GCs are good for those of us on the sort of beginners level, I know smallest does not mean easiest, black fleet crisis is prove of that, but which one would you recommend for a recruit, I'm interested in shadow hand as the New Republic, but what else?
Final Imperial Push as NR, Thrawn campaign as either side.
Hello, I just have one question, in the GC maps that will contain Kamino will the IR be able to train Clones? And other special units for other factions? Or will it just allow the 1cred cost infantry?
Im mainly curious of the IR because they use a lot of Clone Ear units.
I don't Think Kamino is included in this mod...? A lot of planets have been excluded, because they are irrelevant to the time period in which the mod is set, and replaced with more important ones? There are also no planetary bonuses any more... :(
P.s. With one exception - all infantry costs 1 credit on Wayland... ;)
Yeah but a while back I was talking with Corey, I belive, about having all the planets and he said that the max they are going to put into a GC map is 103. And yeah I noticed Wayland =)
And as for the planitary bonuses I didnt like a lot of the ones in the Original game honestly but I do miss the weather XP
103 is quite a few if you think about it... ;)
Me neither, but it did add another level of strategy, which I enjoyed...
well if ya think about it, there r thousands or millions or billions ov systems n star wars, try and imagine each side has maybe a few hundred planets, some give good income while others wood b good 4 speeders and tanks (6 or more build slots) while others wood b good 4 infantry (planets with 2 or 4 build slots), if anyone ever made a mod that could do that the fighting wood not end anytime soon, so putting 140 or less planets is the smart thing 2 do, otherwise the engine or computer couldnt handle it, mine could handle the last mod that had a little over 100 planets 4 a while, then the game froze up lol.
He said there are a total of 140 planets so I think its a lot =P
Most of the time I didn't pay attention to the bonuses because 90% of the ones I had applied to the Rebels. (Im a Empire fan all the way lol)