The Worry of Newport is a two part Horror/Mystery built upon Crysis 1. It is an interactive narrative and story built upon the first person perspective around immersion, story, and atmosphere.
Worry of Newport Patch; Prequel
A look at the upcoming patch for The Worry of Newport, and the official announcement of the prequel to The Worry of Newport, titled Tales from Afar.
Feb 13, 2013 News
The Worry of Newport -- Developer Playthrough
A look at the first official developer commentary and playthrough of TWON, by Dark Craft Studios.
Nov 18, 2012 News
The Worry of Newport - Final Released!
The final patch for Worry of Newport is released, closing the door on this tremendous mod and its extraordinary long life cycle.
Jun 18, 2012 News
March becomes June for this highly anticipated patch.
The final change log for the final Newport patch, including a release date.
May 25, 2012 News
Worry of Newport March Update
A look at an upcoming update for Worry of Newport which is due in a months time.
Feb 23, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







I'm also having trouble closing notes and books after reading them. No buttons seem to work, even after reading the whole thing. Also the legs from the Crysis character model have suddenly appeared. Has this happened to anyone else?
These issues appear to have fixed themselves as I progressed to part 2. Not sure what happened...
The mod doesnt start when i load it. Just loads back to crysis
Same :(
You guys need to add -mod Newport2 at the end of your Crysis shortcut target if the mod menu isn't working. This is a Windows related glitch. Also insure your game is patched. Origin does NOT autopatch Crysis, so you need to do it manually.
I can't close a book/note. How do I fix this?
When you have reached the last page of a note or book, you need to click Mouse2 to close it. We recommend taking it very slowly with the books and only turning each page as you finish them, as (until the patch I just mentioned below this comment0 is done, it is very finicky and delicate.
The Newport engine is not handling the advanced book reading code or lighting engine too well ported over from Triptych. We're struggling to get it to work, so that we can ship it as soon as possible. The programming is being rejected, as Newport Engine 2.0 is a very strict sub-engine of flowgraphs, ToD lighting, optimization and trigger-scripts. To gut it and put in the Triptych elements is turning into a nightmare of coding.
Youtube.com heres the walkthrough, in case if someone has a prehistoric machine, but he is curious about this excellent and interesting mod
Perfect playthrough, not a book or easter egg was missed. You even found the often-overlooked History of Tygras on the Newport Dock. Well done!