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First Person Shooter

Average Rating


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The Great Forever Tomorrow is the second project by Kiwi Productions.
It requires Half Life 2 Episode 2 to play. It is a singleplayer adventure through a surreal underground fortress. Features:
*Original textures, complete with normal mapping.
*Original voice acting and music.
*Two new guns!
*A story that makes sense (i.e. better than what Gateways, our first project, had).
*A variety of gameplay (more than just combat).
*Surreal and over the top environments.

  • The Great Forever Tomorrow In-game Screenshots
  • The Great Forever Tomorrow In-game Screenshots
  • The Great Forever Tomorrow In-game Screenshots
  • Pre-rendered versions of our new guns.
The Great Forever Tomorrow Launch!


The Great Forever Tomorrow Launch!

Announcing The Great Forever Tomorrow's completion and release!

Feb 2, 2009 News
Trailer for The Great Forever Tomorrow!


Trailer for The Great Forever Tomorrow!

We have a trailer now! The trailer should give you an idea of the gameplay within the mod.

Sep 14, 2008 News
Progress Update on The Great Forever Tomorrow!


Progress Update on The Great Forever Tomorrow!

A quick update just to tell everyone that everything is going good! The biggest part of this update is to announce that Kiwi Productions has a new member: ZeekyHBomb, whose skills will allow us to get...

Jun 30, 2008 News
Announcing The Great Forever Tomorrow


Announcing The Great Forever Tomorrow

This post is to officially announce Kiwi Productions' second project: The Great Forever Tomorrow, a single player FPS adventure.

May 24, 2008 News
Comments  (0 - 10 of 80)
ajar Mar 8 2013, 7:11am said:

too much too bright colors and too aggressive music. painful to eyes and ears. al in all: more of a player torture than a game. but you've sent yor message, I suppose...

0 votes     reply to
heart3element Apr 28 2013, 1:26am replied:

i have voloume changing speakers and have you ever heard of brightness slider

-1 votes     reply to
TheOneManBran Oct 31 2012, 5:34pm said:

How do u get out of the menu?

+1 vote     reply to
rcminor Apr 2 2011, 8:05pm said:

I think I'm agreeing with a lot of what I see already; I was absolutely loving this game up until what I'm hoping is the final-final sequence, and now it's just ridiculous. I came here hoping to find a hint in the nature of "Well of course you don;t fight your way all through that, you have to go here or there to get through." Alas. This is what, for me, made Halo such a disappointment after Half-Life: just more and more and more of the same thing, and it isn't exciting or interesting, it isn't even adrenaline anymore, it's just tedious frustration. Nearly every Half Life sequence had a storyline logic to it -- a reason for getting through the bits. This (and Halo) you don't get that -- here, you don;t even know what the plot is, which makes it difficult to justify (or enjoy) hall after hall after room after room of Combine (Halo, I swear they had it done, then the project manager said, 'Hey we need about 3 more hours of game time. Add a bunch of dungeon-crawler mazes and load 'em with more bad guys at every corner.')

On the high, high, plus side: love the new weapons, love the music, esp. the classical-sounding, although the techno could be annoying at times. Did I even see new zombies, a variation of the half-body draggers? Also the psychedelic got a little overmuch, a bit more imagination with that would have been nice. Overall, great mod. Right now, I think I'm going to get some coffee and build Atlantis for a while (ah, the classics!). I'll get back and try to finish this off -- on easy -- later on.

+4 votes     reply to
rcminor Apr 2 2011, 8:07pm replied:

Maybe much later. I'm glad to see, at least, that it's not just me! Some very original and creative puzzles -- I liked the platform through the laser fields!

But please, please, keep up the great work -- next one maybe a little bit shorter and not absurdly hard. (Did you play it yourself on Normal?) Also -- and this is just my preference - better balance between puzzle and blasting away. I loved the opening sequence, a little more shoot-em-up with that kind of problem-solving would be great. Bottom line -- solid!

+3 votes     reply to
ptc5010 Feb 17 2011, 5:54pm said:

Hope you are working on a new project because TGFT was one of the most original mods ever.

+4 votes     reply to
Jike Jan 16 2011, 4:09am said:

This was soooo damn cool...

I played this a loooong time ago, when I was a FPS Noob and the levels would lag on my laptop...

I was astonished at how fast I played through it this time. Maybe a little more than an hour... I had it much longer in memory.

I agree that towards the end the difficulty was a little bit too high, so I set it to easy as well. But all in all a great mod and I very enjoyed it. Thanks for this piece of art.

Now let me get stoned real quick....

+2 votes     reply to
TechnoOnyx Dec 12 2010, 4:24pm said:

Disclaimer: If you have epilepsy, you'll likely be dead by the end of this game.

+8 votes     reply to
DelphinusMinor Jan 1 2011, 5:24pm replied:


My daughter has epilepsy but your comment made me laugh. We use humor to deal with everything. She is also a Type1 diabetic, so I have some great diabetic jokes as well. I am also a T1, so it's a dig at myself as well. Haha...

+5 votes     reply to
Rallymen007 Sep 19 2010, 3:06pm said:

just finished this mod, and it's Object awesome. it's different from all others mods (not the over9000th generic zombie shooter). The style is different from most others mods, and it's pretty good (unless you really hate colors).

TGFT is a really good mod, i'd recommend it to everyone here. Very good work. Are you making a TGFT2 or something like that ? This would be awesome

+2 votes     reply to
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The Great Forever Tomorrow
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