The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95/Gold) total conversion for which I tried to capture TD's feeling as good as possible (both concerning graphics and gameplay) in classic mode, while giving the player a lot of fun new stuff when playing in enhanced mode.
Although this mod has been released it's still being worked on, so expect updates from time to time.
Latest Updates: Performance Improvements, Scavenger Gamemode, AI...
Covering the most important changes of the two latest updates for DTA, 1.1113 and 1.1117.
Jun 16, 2012 News
Version 1.1109 changelog and highlights
Version 1.1109 was released yesterday, but since our site is offline you haven't had a change to view the changelog.
Apr 16, 2012 News
The Dawn of the Tiberium Age v1.11 has been released!
The Dawn of the Tiberium Age v1.11 has been released!
Dec 17, 2011 News
DTA 1.11 multiplayer maps
A lot of new terrain has been added to DTA 1.11 and this new terrain has been put to very good use in the many new maps that have been made.
Dec 1, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







does this work with windows 8? please PM me for the answer :)
Yes, it should work on Windows 8, unless you use Intel HD Graphics as your only graphics adapter (and even then it _can_ work; it might just require some workarounds to solve some issues with Intel's poor graphics drivers).
If you're getting a new PC with Windows 8 and want to run Tiberian Sun (and mods based on it), make sure it either has an integrated GPU from AMD or a discrete GPU from AMD or Nvidia.
A skirmish in Tiberian Dawn, nothing else I need :) it's a dream come true,awesome mod guys I like it a lot. However I'm new to DTA and I've got one question. In images section on one of the screenshots I saw Heavy tanks from Red Alert on Nod side,are they no longer in game ? because it seams they appear only as crate goodie and can't be produced.
Once again ,great work with the mod :)Thanks
You can produce them in that specific map if you capture the research lab in the center of the map. It's a gameplay feature of the map, you can't normally build Heavy Tanks in DTA.
Oh I see, Thanks for the reply :)
Hi! This mod is fricking awesome! I would like to ask, can you make a Red Alert 1 total conversation? I saw one on the TS mod list, but that's not updated for a long time, it has imperfection, and doesn't work. Is it possible to make?
Thanks for the comment. Creating a RA1 conversion isn't really possible at the moment. The Soviet side is almost doable with the exception of the Iron Curtain, but various things related to the Allies are impossible (Chronosphere, Gap Generator, the reveal-all-map Satellite for a few examples).
That's a pity:( Thanks for the reply anyway!
If only this was a 3d Tiberium wars mod collection Game! My mod collection would be complete. Sorry guys but i'm not into the old style screen program k hope ya'll understand. I mean looks fun to play with, buuut i can imaigine that it would be frusterating for me.
I hope ya'll plan to bring more of the old Tiberium games to the new Tiberium War mods.
We don't have the necessary staff (3D modelers etc.) nor the experience to work with the C&C3 engine. Also, I'd say that the C&C3 engine is already outdated, being 6 years old. In addition, at least I love our current isometric 2D perspective and see no reason to switch away from it just because it's old. 3D doesn't necessarily make 2D obsolete.
Anyway, here's a mod converting C&C3 to TD: Desura.com
Note that I don't have any relation to that mod or its staff.