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Platform
Windows
Developer
TALON Clan
Official Page
Talonclan.com
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Genre
Real Time Strategy

Average Rating

8.4

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The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting.

We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

  • Predator Drones
  • Conyard Explosion
  • Nod Radar Building
  • GDI Radar Station
  • The Keep
  • Hadrian's Wall
  • Guardian Cannon Stealth Detection Upgrade
Structures in TALON Mod 1.3

3

Structures in TALON Mod 1.3

Structures received some big changes in TALON Mod 1.3. Here's some information about what changed and how those changes affect gameplay.

Feb 20, 2013 Article
Progress Report - February 2013

0

Progress Report - February 2013

A preview of the features that will be in the soon to be released TALON Mod 1.3.

Feb 16, 2013 News
Progress Report - January 2013

3

Progress Report - January 2013

It's been a long time but version 1.3 of the mod is close to being ready for release.

Jan 27, 2013 News
C&C3: Tiberium Wars mods supported (update)

19

C&C3: Tiberium Wars mods supported (update)

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.

Jun 30, 2011 News
TIPS

1

TIPS

This is a list of tips that we have been putting together that relate directly to the mod. If anyone has any others please feel free to post them.

Sep 23, 2009 Article
Comments  (0 - 10 of 555)
Guest
Guest Oct 21 2013, 5:52pm said:

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TalonH4wk
TalonH4wk Oct 22 2013, 6:24pm replied:

I've had that happen sometimes with different games. Tried alt-tabbing to get to the game that might be minimized, or CTRL-ALT-DEL to close it then re-open?

+1 vote     reply to
Dragon492
Dragon492 Oct 16 2013, 1:10am said:

Err not sure if its been posted before but im getting a missing DLL error when im running with a fresh install of the Origin Version CNC3 1.09 is there a way to fix this? :o

it says missing ssleay32.dll

Running Win7 64 bit.. not sure if that has anything to do with it

+1 vote     reply to
TalonH4wk
TalonH4wk Oct 22 2013, 6:23pm replied:

I'm running Win7 64 bit as well with no issues on 2 systems. Is the issue just with the mod or with the vanilla game / any other mods?

+1 vote     reply to
Tameius
Tameius Sep 21 2013, 3:24pm said:

I played the campagin on Talon 1.3, their were some big changes all right! The original certainly did not have Carryalls bring in scropions tanks! The Tanks were just qued up from the war factory NICE JOB

+2 votes     reply to
-oznal-
-oznal- Aug 16 2013, 1:51pm said:

is it the 1.30 version?? i download and install it, but then i open it, on the main menu i read "talon mod version 1.21"

+1 vote     reply to
TalonH4wk
TalonH4wk Aug 16 2013, 7:44pm replied:

Yeah that means you have the wrong version installed. Make sure it's the right download link, and try again. If that fails try deleting the TALON folder in Documents\Command & Conquer 3 Tiberium Wars\mods and then re-download and install.

+1 vote     reply to
The_God_Of_All_Dogz
The_God_Of_All_Dogz Jul 14 2013, 2:19am said:

for what ever reason when i start the nod campaign the fanatics dont do enough damage to take down the wall just think you all should know if u have any ideas how to fix this i would love to here them

+1 vote     reply to
TalonH4wk
TalonH4wk Jul 15 2013, 10:41pm replied:

The trick is to get either the Saboteur or the Fanatics to run back and forth repeatedly as close to the wall as you can so you force the GDI Guardian Cannon to damage its own wall, and once it's lowered a bit you can attack it with your Fanatics. If done right, the wall should be weak enough to go down.

+1 vote     reply to
TalonH4wk
TalonH4wk May 21 2013, 7:08pm said:

If anyone wants to play the mod, feel free to add me as a friend in Steam. My Steam name is TalonHawK. I'll gladly play 1 vs 1 or comp stomp any time.

+1 vote     reply to
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