The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting.
We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
C&C3: Tiberium Wars mods supported (update)
Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.
Jun 30, 2011 News
TIPS
This is a list of tips that we have been putting together that relate directly to the mod. If anyone has any others please feel free to post them.
Sep 23, 2009 ArticleOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.








Dead?
Yep, this mod appears to be dead. That's too bad.
c3 Tiberium Wars is the last very good rts referring to games like emperror batle for dune but needs some improvements above all the camera must be dismissed.. hopefully it can be done in the WB, this game needs a normal aircrafts, tanks, vehicles .... such as are in the game in CC Generals control panel should be the same. only a little less can be radar and icons so if this game will be improved with nice graphics, it will be a sure hit! I read the differing opinions on many forums about this game and everyone dreams of such changes what I wrote
Hi,
The Talon mod is excellent all round, all the units have been vastly enhanced/ specialised, and the campaign missions are now even more fun to play (and require good counters in order to win).
However, I noticed that when playing the GDI Rome mission against the Scrin, my MCV gets demolished very easily due to Ion Storms which appear out of nowhere. I would like to know what causes these Ion Storms, and whether it is a bug or some sort of a special skill triggered by the Scrin AI. This bug prevents me from completing the mission, as the Ion Storms wipe my buildings out in no time flat.
Otherwise, keep up the good work!
Magnum 117:
Hi, glad you're enjoying the mod. The TALON Mod is made for Multiplayer and Skirmish so unfortunately we don't test it for single player.
The mod does add Ion Storms as a Scrin ability so that's probably what's happening.
However, we are currently making changes to the Ion Storm ready for the next release which will make them a little less damaging.
Hi, I eagerly await your newest iteration - your team has done a truly excellent job so far. I'm still enjoying the mod!
Have you tried setting up more than one base?
you guys should probably fill in the information tags that pop up when you hover your mouse over an infantry icon. yesterday, i found out that one of scrins turrets throw off missile trajectories. im pretty sure its the storm column, but it should probably say that in its info pop-up. as well as all the other things u guys added to the other stuff. btw, great mod guys.
Thanks. Yeah, we do tend to overlook the tags. But will try to tidy them up.
Issue about that, every time i try to up the graphics, my game crashes.