The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting.
We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
Structures received some big changes in TALON Mod 1.3. Here's some information about what changed and how those changes affect gameplay.Feb 20, 2013 Article
A preview of the features that will be in the soon to be released TALON Mod 1.3.Feb 16, 2013 News
It's been a long time but version 1.3 of the mod is close to being ready for release.Jan 27, 2013 News
Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.Jun 30, 2011 News
This is a list of tips that we have been putting together that relate directly to the mod. If anyone has any others please feel free to post them.Sep 23, 2009 Article