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Platform
Windows
Game
Crysis
Developer
Kilroy357
Official Page
Crydev.net
Contact
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Genre
First Person Shooter

Average Rating

9.7

Ratings closed

-

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NOTE: On the Desura page, please be sure to download 'Full Tactical-Expansion V1.1 Installer", as this will eliminate the Desura installation issues.
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This mod enhances the things that make Crysis great, and adds a number of new things. New blood effects, bullet drop and penetration, 22 new ammo types, and more weapon changes than I could list here. Armored vehicle have different ammo types. The US Tank gets SABOT, HEAT, and Canister shells. The NK Tank gets HEAT, SABOT, and AT-11 Missiles. The APC's get HEI-T (normal) shells and Canister shells for the cannon, and the TOW missiles are now player guided.

Weapons are more versatile, for example the Gauss Rifle can destroy any vehicle and can shoot through concrete walls. The SCAR with all the different attachments and 40mm grenade types can be used in any situation.

Also included are Fortran's Barrett M107, and Rad15's advanced AI, used with permission of the respective creators.

  • WiP TE Warhead
  • Another new one: FNP-45
  • New M110 SASS
  • New M110 SASS
  • Snipers doing what they do best
  • Introducing the AA-12
  • Hasta la vista baby!
It's that time again...

4

It's that time again...

The release of Tactical-Expansion V1.1 is imminent.

Jul 27, 2012 Article
Comments  (0 - 10 of 550)
Guest
Guest May 14 2013, 11:39pm said:

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RobertSahlqvist
RobertSahlqvist Apr 18 2013, 1:06pm said:

There is something wrong with the weapon icons.

+1 vote     reply to
RobertSahlqvist
RobertSahlqvist Apr 17 2013, 10:13am said:

will there be any MORE weapons than it already is?

+1 vote     reply to
Rotormech
Rotormech Apr 13 2013, 11:48pm said:

If I use any of the weapon packs I have a few problems. The nuclear demo pack disappears after I pick it up, I lose one weapon from slot 2 no matter what I pick up, and the SASS menu is screwed up (the suppressor/flash hider menu us overlayed on the ammo menu). The menu problem I can deal with, losing the demo pack isn't a deal breaker either. Not being able to have more than one rifle is an issue. If I have the SCAR (or anything really) and you pick up another rifle/shotgun it switches to it but if you switch to ANYTHING else that weapon is gone forever. It does not drop on the ground either. This happens with any weapon pack added but not if I used the mod only. I'd really like to figure out what is going on, I love that UMP.

+1 vote     reply to
zsedcx22
zsedcx22 Apr 10 2013, 2:55am said:

Could this mod be used in the Sandbox 2 Editor for Crysis?

+1 vote     reply to
Kilroy357
Kilroy357 Apr 11 2013, 11:27pm replied:

Yes, it can.

+1 vote     reply to
Lex4art
Lex4art Mar 29 2013, 1:39am said:

My gameplay with TE (and some other graphics mods): Youtube.com - niiice! XD

+1 vote     reply to
SogoProds
SogoProds Mar 24 2013, 7:01am said:

Please help!Not everything in the mod is working.When i am with the SCAR and i am going to customize it anything is like in the video.For example that box in the customize menu for the ammo is broken.It must say 6.84mm SPC FMJ or something like that ,but it says SCAR Normal and SCAR Incediary.The same with the grenade types for the GL.I can use only the regular ones and regular smoke ones.And the worst of all-the AIs are not even seeing me.They are like confused.I am in front of them and they just stay and !@#$% watch!If someone can help it will be very aprriciated(Sorry for my English).

+1 vote     reply to
Kilroy357
Kilroy357 Mar 28 2013, 8:48pm replied:

Ok, here's a checklist for you of things that could be going wrong.

-Check that the game itself is updated to the latest version, which would be 1.2 or 1.21. At least 1.2 is needed.

-Visual Studio 2010 Redist. needs to be installed, for the DLLs to work properly. I included that in the download.

I advise installing the mod with the installer, and not using Desura's downloader. Here is a direct link to the installer:
Dl.dropbox.com

As for the AI issues, that should correct itself once the other issues are sorted out.

+1 vote     reply to
Rotormech
Rotormech Mar 18 2013, 12:29pm said:

Kilroy, this mod kicks some serious butt. I'm naming my first child after you now. :)

Does anyone know if there is anything like this for Warhead?

+1 vote     reply to
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