Star Wars Conquest is a Mount&Blade module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.
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| [=G=S=X=] | Feb 20 2011, 1:50pm Anchor | |
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The following problems found since I'm playing with the 2010_06_27_SWC0903 version downloaded from -When I visit a planet's cantina with a newly created character or a character wich had a race or gender change after starting a new game, several times I experienced facemorph glitches on all the hireable people (Dav Foss for instance) they losing their hair and they have the same looking face, most of the faction leaders having the same problem in this case as well. -When a character has been killed or gone unconscious It happened sometimes that when I pushed the (N) or (M) buttons (wich normally switches between living persons) the view begin to jump between everyone who did anything (shooting a bolt, being hit, etc..). It also makes a nice long red message, so long that it took me about 6 minutes before I could see the usual messages like: "you lost 75 credits" -I'm starting the game through the launcher (mount&blade.exe) and it has a chance that when loading the elements is complete, the cursor is trapped on the top-left side of the screen, and only that 10x10cm area can be clicked, adjusted, etc... (Could not reset the Direct3D device. This sample will now exit) -Several times the game froze when I was about to begin an assault. (1 click away from starting it. (Sorry I can't be more accurate in this case -My friend complained about a crash problem: When he wins a bigger battle and going to the screen where you can see the rescued prisoners, owned soldiers, arrested enemies after battle. (It takes him back to desktop)!!!!!!!!!!!!!!!!!!! -One of the short meelee weapons (maybe the baton) is unnamed. If I look at one of them while checking someone's dead body it shows only an empty bracket as a name. -Not a major bug, but both of the cloaked and the cloakless Female Dancer Outfits have a cut on their breasts, wich makes me able to see through their models -Players can encage themselves on the Tatooine planet's surface, and at least 2 times when the player is being ambushed, the bandits and the player character could slip through between the door and the wall near the cage -Only a suggestion, but making the protocol droid's grey metal head frame (shown only when it's not wearing any helmet or when the head frame clips through a hat or something) as a hair would be practical, because in that way it may use hoods, Ewok Heads -Organising the facial textures to match the eyebrow colors with the hair colors would be great, as well as some new (better looking) hairstyles and(or) new photo-realistic facial skins like the one in Jed_Q_w_1.dds -Jumping with fast vehicles cause damage to them, even on totally flat surfaces. I don't think it's a bug, but worth to mention because if you land on a planet with a vehicle and damage it (with an unlucky jump for example) the game takes it as an attack on the local citizens and they start fighting against the player. -When any of the characters (like Boba Fett) gives you the job to hunt down someone on his/her behalf (just like in a typical bartender's bounty-hunter quest wich works correctly), succesfull assassinations deteriorating the player's relation with the planet. -More armor strength for the transparent/invisible parts for droids would increase their chanses for survival. -Maybe it's not a bug, but pistol ammos can't return to full state after battles, makes it possible to have an empty (for example 0/100) cartridge after combat. Here are some of them in visual: Image-share.com The listed issues appeared separately in different times (before or after using the updater), so it's hard to tell if it had any effect on theese problems Note that I don't have a top PC (NVIDIA GeForce 7300 GT (256 MB), DDR2 1024MB (x2), AMD Athlon(tm) 64 X2 Dual Core Processor 4200+, Microsoft Windows 7 Ultimate 6.1.7600 (Win7 RTM), Non-Steam Version), and I havent bought a M&B (YET!) if you know what I mean... I hope it helped you guys, and haven't reported anything wich was previously discussed, planned to be fixed or already fixed. |
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| Swyter | Feb 21 2011, 5:53pm Anchor | |
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Thanks. Much appreciated Roland Ok, lets see. I'm always talking about the currently internal version. Don't confuse. GSXRoland wrote:-When I visit a planet's cantina with a newly created character or a character wich had a race or gender change after starting a new game, several times I experienced facemorph glitches on all the hireable people (Dav Foss for instance) they losing their hair and they have the same looking face, most of the faction leaders having the same problem in this case as well.
That's new. Surprising. Looks fun. GSXRoland wrote:-When a character has been killed or gone unconscious It happened sometimes that when I pushed the (N) or (M) buttons (wich normally switches between living persons) the view begin to jump between everyone who did anything (shooting a bolt, being hit, etc..). It also makes a nice long red message, so long that it took me about 6 minutes before I could see the usual messages like: "you lost 75 credits"
Yeah, the dead cam, it's bugged as hell. It needs to be removed or urgently fixed. +1 Priority. GSXRoland wrote:-I'm starting the game through the launcher (mount&blade.exe) and it has a chance that when loading the elements is complete, the cursor is trapped on the top-left side of the screen, and only that 10x10cm area can be clicked, adjusted, etc... (Could not reset the Direct3D device. This sample will now exit)
That's an engine problem, TaleWorlds business. Report it, but warning, they usually double the regression. ¬¬ GSXRoland wrote: -My friend complained about a crash problem: When he wins a bigger battle and going to the screen where you can see the rescued prisoners, owned soldiers, arrested enemies after battle. (It takes him back to desktop)!!!!!!!!!!!!!!!!!!!
Again, Yeah I know, the game is bad optimized, we can only work with the tools they give us. Random crashes and etc... everything crap core programming from the original game guys. GSXRoland wrote: -One of the short meelee weapons (maybe the baton) is unnamed. If I look at one of them while checking someone's dead body it shows only an empty bracket as a name.
Unnamed items. fixed. That was easy. GSXRoland wrote:-Not a major bug, but both of the cloaked and the cloakless Female Dancer Outfits have a cut on their breasts, wich makes me able to see through their models
hehe, dirty mind. Wrote down the missing triangle. (Stripped down due an stupid MoDB quote limit ¬¬) GSXRoland wrote: -Players can encage themselves on the Tatooine planet's surface, and at least 2 times when the player is being ambushed, the bandits and the player character could slip through between the door and the wall near the cage
Spawns. That shouldn't be a problem. We've redone "every single scene" as Revan likes to say. GSXRoland wrote:-Only a suggestion, but making the protocol droid's grey metal head frame (shown only when it's not wearing any helmet or when the head frame clips through a hat or something) as a hair would be practical, because in that way it may use hoods, Ewok Heads
There's an important limitation in this aspect, there's only allowed a texture for all the hair meshes. Buuut... hairs for the droid race is (note the underrated word GSXRoland wrote:-Organising the facial textures to match the eyebrow colors with the hair colors would be great, as well as some new (better looking) hairstyles and(or) new photo-realistic facial skins like the one in Jed_Q_w_1.dds
True, an urgent cleanup. GSXRoland wrote: -Jumping with fast vehicles cause damage to them, even on totally flat surfaces. I don't think it's a bug, but worth to mention because if you land on a planet with a vehicle and damage it (with an unlucky jump for example) the game takes it as an attack on the local citizens and they start fighting against the player.
Congrats, Fixed long time ago (On September if I recall). I redone the brawl system. Now also gives/removes reputation points depending of the result, GSXRoland wrote:-When any of the characters (like Boba Fett) gives you the job to hunt down someone on his/her behalf (just like in a typical bartender's bounty-hunter quest wich works correctly), succesfull assassinations deteriorating the player's relation with the planet.
You're a pro. Nobody played so hardcore to report this. GSXRoland wrote:-More armor strength for the transparent/invisible parts for droids would increase their chanses for survival.
+1 GSXRoland wrote:-Maybe it's not a bug, but pistol ammos can't return to full state after battles, makes it possible to have an empty (for example 0/100) cartridge after combat.
Making it work like the rifle ammo would be better, because buying distruptor ammo (wich costs a fortune) every time can be quite exhausting financially Happily for you he have redone the ammo prices, stats and general feeling. GSXRoland wrote:Note that I don't have a top PC (NVIDIA GeForce 7300 GT (256 MB), DDR2 1024MB (x2), AMD Athlon(tm) 64 X2 Dual Core Processor 4200+, Microsoft Windows 7 Ultimate 6.1.7600 (Win7 RTM), Non-Steam Version), and I havent bought a M&B (YET!) if you know what I mean...
Don't worry, buy WB as much , they don't deserve so much money for they lazy-asses work. We're making their work unpaid You have some good specs, with a decent new graphic card and a little more of RAM your system will be perfect. -- My Mount&Blade Tools: » Iron Launcher for Warband » Iron Launcher » Font Customiser » WarKit |
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| ithilienranger | Feb 22 2011, 9:50am Anchor | |
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Swyter wrote:
When I visit a planet's cantina with a newly created character or a character wich had a race or gender change after starting a new game, several times I experienced facemorph glitches on all the hireable people (Dav Foss for instance) they losing their hair and they have the same looking face, most of the faction leaders having the same problem in this case as well.
That's new. Surprising. Looks fun. I think I remember this happening to me once. I believe it was a bad installation or something along that line. Swyter wrote:
When any of the characters (like Boba Fett) gives you the job to hunt down
someone on his/her behalf (just like in a typical bartender's bounty-hunter quest wich works correctly), succesfull assassinations deteriorating the player's relation with the planet. You're a pro. Nobody played so hardcore to report this. I noticed that except I didn't report it because I figured that Swyter wanted it that way since he didn't change it from native. --
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| [=G=S=X=] | Feb 24 2011, 12:37pm Anchor | |
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Thanks for your |
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| ithilienranger | Feb 24 2011, 1:10pm Anchor | |
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I believe that it is linked to the planet relation. I know the planet administrators are that way. Also, it may effect what quests you receive. --
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| [=G=S=X=] | Feb 25 2011, 7:50am Anchor | |
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The Administrator's Quests are linked to the Planet relations, that's true, but I meant about the Cantina Quests given by Bartenders. It seemed useless so far to have good relations with any of the bartenders, I haven't noticed any advantage gained from it. Edited by: [=G=S=X=] |
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| Swyter | Feb 25 2011, 10:55am Anchor | |
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Aha. The problem with the bartenders (if you want to call it like that) is that they're using the same quest than traditional heroes. As heroes are directly linked with their factions can affect the general player relations. I'll change the bartenders to be heroes. That should fix the glitch. Neat. Very productive thread. -- My Mount&Blade Tools: » Iron Launcher for Warband » Iron Launcher » Font Customiser » WarKit |
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| Col.Tremere | Mar 5 2011, 6:36am Anchor | |
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I don't know if was mentioned but there is a problem with the Super battle droids sorry for the badbad english |
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| Swyter | Mar 6 2011, 7:08am Anchor | |
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Col.Tremere wrote:I don't know if was mentioned but there is a problem with the Super battle droids
when I have them in battle and I order to follow me, they backwalk to the limit of the map! sorry for the badbad english Don't worry. Mine is worse -- My Mount&Blade Tools: » Iron Launcher for Warband » Iron Launcher » Font Customiser » WarKit |
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| Jakubanakin | May 22 2011, 3:08pm Anchor | |
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Hi there - Bug: Most females have no hair - Sorry if something of that was alredy mentioned - I hope I will add more things in time May the Force be with You! Edited by: Jakubanakin |
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| Swyter | May 23 2011, 7:32pm Anchor | |
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Jakubanakin wrote:Hi there
*incredibly awesomesauceful and well organized suggestions* May the Force be with You! Wow! Neat! We love your feedback and stuff. Sorry for the delay, ModDB doesn't notifies forum replies... that's the only cause we don't reply you instantly... -- My Mount&Blade Tools: » Iron Launcher for Warband » Iron Launcher » Font Customiser » WarKit |
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| Jakubanakin | May 24 2011, 1:21pm Anchor | |
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- More is always better. Compliment/Bug: IG Series Assasin Droids are always retreating when fighting against me...what hell good AI I want too much Sugg.: Battle system in M&B is good (one of the best I ever seen). But not good for SW and me :P I dont like covering system :) You take shield and you can cover yourself...yohoo... (boring). You dont take shield and its looks odd :( AI sway, you click button, AI sway to other side and so on. I want fight to be more dinamic (remember fights in films?). I dont know much about scripting in this game, but you made awesome things already, and I saw other mods and in them are also great thinks on which developers of old and lame M&B native never dremd of... So what about this: First shield > SHield will rise your armor, and give you chance (based on your skill) to automatickly stop attack. You can cover with it, which will increase this chance (no more than 75% and thats also too much (maybe aslo based on difficulty?)), deflecting (i hope reflecting PS: Again sorry for my English :P Edited by: Jakubanakin |
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