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Homeworld 2 meets Star Trek: Armada 2. Set in over all four Star Trek eras you will find three superbly balanced factions to face off against one another, the Alpha Quadrant superpowers! The versatile United Federation of Planets, the formidable Klingon Defence Force and the enigmatic Romulan Star Empire.

RSS Feed TMP era progress video

We've not had many news items, just a steady stream of images showing how we're going, I thought that everyone might like a video showing it all in motion!

Posted by Nathanius on Sep 15th, 2012

G'day Moddb community!

To date we've gotten a good way into the TMP era ship list from the generosity of several modelling  sources across the Internet, of note is the esteemed Demon Renegade Studios who have given us permission for a half dozen high quality meshes to be used in our mod, like the Midway class carrier below.

Midway class carrier

There is a problem that we are dealing with now though, while I am finding meshes and getting them into the game most of them need work, either the mesh is high quality and needs lower quality versions done for the LODs (Level Of Detail) that are used in game when you zoom out too far to see the detail of the ship or the mesh is of low quality and needs enhancing or new textures created from scratch.

This is a huge amount of work for one man, which is currently all we have on that job at the moment!

With this in mind we have posted a job ad for 3D modellers and texturers, in the hope that there are people willing and able to come and contribute, to have their name in stars! (as it were~)

To make the prospect of your work being visible in one of the largest and most intricate Homeworld 2 mods out there even more appealing I have spent hours of my time this weekend creating the following TMP progress trailer! 

Even if you can only do textures don't hesitate to contact us, every bit of help brings the next release closer!

Also, as we're not doing so many news posts at the moment, here are the obligatory links to our mod files and Facebook page:

Release Beta:                     Star Trek: Continuum - Release BETA

Hotfix for Release Beta:     Star Trek: Continuum - Release BETA - HotFix


Continuum Corp.

VesKin Sep 16 2012, 4:13am said:

So... when's this gonna die?

-3 votes     reply to
Dark_Sentinel Sep 16 2012, 5:42am replied:

How 'bout "not going"? :3

+2 votes     reply to
herbyguitar Sep 16 2012, 10:52am replied:

I love your optimism!

This project has been going on for 2 1/2 years. It's not going to die anytime soon.

+2 votes     reply to
Moleman2009 Sep 16 2012, 2:59pm replied:

Has it really been 2 1/2 years?

+1 vote     reply to
Nathanius Sep 16 2012, 5:14pm replied:

Continuum came into existence on the 04/04/11, but we were working on the Star Trek: Homeworld 2 mod for at least a year before that, so yes, it has been about that!

+1 vote     reply to
LeviathansWrath Sep 19 2012, 6:06am replied:

Hey guys love your work as always, wish i had herbys talent or someone close to that on HWU.

+2 votes     reply to
RagnarokX Sep 16 2012, 4:12pm said:

Very impressive. I especially liked the shield and warp effects, and the damage effects.

+1 vote     reply to
Kyle_K_ski Sep 17 2012, 12:08am said:

I replayed that video THREE times - yes, it was THAT good.


The only thing that needs adjusting is that the phaser effects need to better match what we saw in The Motion Picture-era films. The phasers weren't a constant and "solid" stream, but rather moderately lengthy pulses of energy fired at a very rapid rate. If you go to this YouTube commercial, and jump to the 1:16 min. mark, you'll see exactly what I mean: Youtube.com

Note though that the sound effects for the phasers firing is a stand-in from the Star Wars films - the real sounds are far more impressive!

Can't wait to see what you have up your sleeves. Thank you for sharing!

+1 vote     reply to
herbyguitar Sep 17 2012, 1:25am replied:

We can most certainly mimic the phaser firing from TMP :)

+1 vote     reply to
Kyle_K_ski Sep 18 2012, 4:14pm replied:

Oh, I have NO doubts that you'll be able to mimic the phaser firing effects quite nicely!

Out of all of the eras, TMP's phaser effects are the most intimidating to see and hear. I'm confident that the reason why they went back to the solid-constant-stream phasers of TNG were due to one primary reason: it's cheaper to add them into a battle than using what was established in the film franchise.

Too bad.

Well, at least we'll have them to frighten us once more in this terrific mod.

+1 vote     reply to
Nathanius Sep 19 2012, 8:08pm replied:

We may not be able to mimic the TMP style movie phasers, this is still up in the air, we'll see though!

+1 vote     reply to
linus2002pop Sep 23 2012, 7:56am said:

IDEA!!! Why not make that you can change phasers and torpedos... Like in Star Trek online?

+1 vote     reply to
Nathanius Sep 24 2012, 2:15am replied:

Due to the way that Homeworld 2 works it's inadvisable that we emulate STO's weapon swapping capabilities.

That and it would be an infuriating exercise setting up weapons on hundreds of ships...

+1 vote     reply to
linus2002pop Oct 4 2012, 12:31pm replied:

I understand... but maybe in the future.

+1 vote     reply to
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