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Homeworld 2 meets Star Trek: Armada 2. Set in over all four Star Trek eras you will find three superbly balanced factions to face off against one another, the Alpha Quadrant superpowers! The versatile United Federation of Planets, the formidable Klingon Defence Force and the enigmatic Romulan Star Empire.

MOTY 2013


MOTY 2013

We've not been vocal of late, but we've not been idle either!

Dec 8, 2013 News
TNG Content Update for Release Beta


TNG Content Update for Release Beta

It has been 5 months since our last news post, how about a TNG content update to make amends?

May 2, 2013 News
Saucer Separation and new modeller!


Saucer Separation and new modeller!

We have been voted into the top 100 again! Time to show you guys something special as a reward, and an incentive to vote again!

Dec 13, 2012 News
MOTY Newsburst 3 - Romulan Empire


MOTY Newsburst 3 - Romulan Empire

In this latest news burst we have the progress of the vessels for the Romulan Star Empire, and a video showing the fighter script in action!

Dec 8, 2012 News
MOTY Newsburst 2 - Klingon Empire


MOTY Newsburst 2 - Klingon Empire

The Klingon Empire is the subject of our second newsburst, have a look at the progress we have made!

Dec 6, 2012 News
Post comment Comments  (0 - 10 of 949)
zeus_2112 Feb 2 2014, 11:32am said:

i was just wandering is this a mutiplayer mod only

+1 vote     reply to
Dmorgan Jan 24 2014, 7:20pm said:

The only problem i had was with the shipyards, they weren't very good at releasing some of the larger ships, i found galaxy class sometimes (though rarely) got stuck, but more often romulan warbirds got stuck trying to come out and ended up creating a backlog of cloaked warbirds inside the shipyard only to be released upon the destruction of the shipyard.

Perhaps a slightly larger romulan second shipyard, or a build point closer to the exit or lower in the frame would be helpful.

Besides that and maybe the request of more maps i have no issues with the mod its very good. ^_^

+1 vote     reply to
Sporezokker Jan 23 2014, 1:40pm said:

I would realy love it if the debris wouldn`t fade away that fast ...
I realy love it how you guys animated the debris so dont hide them :D there is nothing better that a battlefield full of debris. :)

+1 vote     reply to
Sid0035 Jan 21 2014, 10:42am said:

im really loving the mod so far, what i would like to see in the mod is a reinforcement mode added like the one in the warlords mod for hw2, it has an RU injection ability that you can set, so you get said resources every couple of seconds.

then the ships could warp in from an outer sector with out the need to build a base.

it would be good for fast combat oriented matches, you would build a ship and bam it warps in to the sector.

that is my favorite mode on warlords keeps me going back to that mod it's a good feature i think.

it would also be cool to see the borg in the game you could make custom borg ships to fit the earlier era's of the time line and make them more stronger as you get closer to the tng time line.

i think if the borg had a presence in the mod it would be good they could be more simple in the past. you know there had to be some borg in the alpha quadrant in the past. it would give a new gameplay element, since they can regen there ships they could regen slower in the past but in the future they could be harder to take in cus they have faster regen.

any way that is what i would like to see happen to bad we dont know much about the borg in the past.

+1 vote     reply to
Guest Jan 2 2014, 6:02pm said:

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Guest Dec 23 2013, 6:30pm said:

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Neuron Dec 16 2013, 9:37pm said:

I love the mod, only problem I have had, Klingon ships will cloak and not reappear again leaving the match to hang, is there a way to detect and attack cloaked ships that i have not found?

+1 vote     reply to
Neuron Dec 16 2013, 9:40pm replied:

Or is this a bug?

+1 vote     reply to
Guest Jan 24 2014, 7:16pm replied:

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PineappleMan Dec 8 2013, 8:46pm said:


+2 votes     reply to
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