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Sky Mesa puts you back in the shoes of Gordon Freeman. Sky Mesa is a little map pack for half life that has 4 new playable maps. There are no new weapons nor enemies in this mod. (There are some new textures though.) Just the same ol'half life weapons. There is however, a cameo from an unused HL1 monster.
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WON version issued!
The WON version of Sky Mesa has been released! Please read the content for further information. :)
Apr 28, 2013 News
WON version
Hello dear mod playing fellows, I got an important announcement to make. Please read the content box for further info.
Apr 13, 2013 News
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dude how do you convert .map files to .bsp please help i wanna make a map too
This gets a 3/5 and also please continue it. I want more of the story.
Alright. Will do.
I can't look at every corner on the game, only 180 degree angle turn, not 360...
I think this is a bug from the stupid steam HL update.
This is pretty damn good, and that's from normal expectations. It's not perfect or anything but the layout is good and the different areas are well-designed. Upon the realization that this is the creator's very first mod, it goes from "damn good" to "excellent".
But I can't be the only one who finds it amusing that this was based off McPoker.
Just finished it, okay for what seems to be your first mod. I don't know much about map editing or game design or anything, but here's pretty much what I thought as I was playing it:
At the very beginning you barely have any ammo, which is kind of strange considering how you have tons of ammo for the rest of the mod. That made the first few rooms harder than they should be. I guess the idea was to get the vortigaunt to zap the houndeyes for you to conserve ammo, but the enemies didn't seem to cooperate and my one clip would run out anyway. But hey, at least I got to melee some houndeyes and a bullsquid, something I would never have done in the original game.
Later on, there is a large duct before a room full of vorts, and if you step in the middle or the right side of that duct it trigger some horrible hall of mirrors effect for some reason. Other than that one part the level seems to be pretty solid and doesn't seem to break apart anywhere else.
I also found it pretty strange how there are no grenades in the mod, or at least they are very well hidden, because I didn't find any. They would have been pretty useful for a couple of the soldier fights or the part with the tentacle.
I found the side sequence with the cut enemy kind of creepy, because all you do is find buttons and open doors, and there are no enemies to fight or items to find during the whole thing. And there isn't really a payoff either, all you see is an alien that doesn't really do anything and dies easily.
I thought the part at the end with the gluon gun was pretty cool, since you don't get to use it that much in the original game, and never on soldiers. The tripmines you get at the same time are pretty pointless though, since you don't really get to use them. I would rather have had grenades or satchel charges there.
Okay, the grenades were located in map 2. The duct glitch I could not fix. I got tired of dicking around with it. I tried replacing the floor and it still didn't work. Yeah, the tripmines I just put for decoration pretty much. The beginning I think I went a bit too over the top. A mistake on my part. Anyway, glad you played my mod. Took me 2 long months of working my butt off to issue this mod. Thx for playing saysalla. :)
I didn't really like the ending however, since there is no story or buildup. You run in a black wall and the mod just kind of stops. Some sort of story would have helped, even if it's just "Oh no you got captured escape the lab!" or something. Overall it's not too bad, I had fun playing it.
Cool.