A partial mod conversion of Command & Conquer: Red Alert 3.

This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

  • EotRS Gunlock Multipurpose Fighter
  • Allied Wolfhound Tank Destroyer
  • Soviet Yakovlev Yak-11 Harrow
  • Complete Re-skin Soviet Armory
Media RSS Allied Wolfhound Tank Destroyer (view original)
Allied Wolfhound Tank Destroyer
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KIDD1991 Aug 7 2012, 8:50am said:

take destroy?

-1 votes     reply to
█Black/Brunez█ Aug 7 2012, 9:30am replied:

Tank Destroyer*

BTW, can´t wait to see the mod leaving the "hiatus state"

+4 votes     reply to
KIDD1991 Aug 7 2012, 10:03am said:

well you get what i mean lol

yeah i cant wait either id like to see some new stuff mixed with the new stuff.

+1 vote     reply to
nomaner Aug 7 2012, 10:18am said:

Demolition derby time.

+1 vote     reply to
GooberTrooper Aug 7 2012, 10:23am said:

That's one big gun...

+1 vote     reply to
ManimalR Aug 7 2012, 11:04am said:

You call that armour?

+1 vote     reply to
CnC_Fin Aug 7 2012, 1:24pm said:

Will it be Deutschland's finest?

+1 vote     reply to
Com-Link Aug 7 2012, 3:10pm said:

Since it didn't fit in the description:

Wolfhound main weapon:
- 10,5 anti-tank cannon firing SABOT shells, these can pierce multiple vehicles in a row, excluding the heaviest of vehicles.
The cannon is a very dedicated anti-vehicle weapon, using it against anything else is not advised.

Secondary Ability:
Switch to 'bunker' mode, immobilizes the Wolfhound, but grants a larger field of fire, and higher resistance against damage.


Deutschland's Finest, coming to a tank battle near you!

+5 votes     reply to
CnC_Fin Aug 7 2012, 4:46pm replied:

Freaking awesome

+1 vote     reply to
HerrMisterMe Aug 22 2012, 6:21am replied:

Deutschland's Finest, coming to a tank battle near you! hahaha true =D

+1 vote     reply to
AllenZakiv_Blackwell Aug 7 2012, 4:53pm said:

bad Object 10/10

+1 vote     reply to
Cybio Aug 7 2012, 5:13pm said:

*Jagdwolf* in german :-)

+1 vote     reply to
V.Metalic Aug 7 2012, 6:27pm replied:

Reference to Jagdpanther and Jagdtiger :)

+1 vote     reply to
deathtropper Aug 7 2012, 11:36pm said:

I can't wait to see how well these do at defense, and since I've never really liked mirage tanks I think I will use these more. Plus I'm a defensive player so the fortify mode will be great for me!!! :)

+1 vote     reply to
gammerod Aug 8 2012, 3:40pm said:

I see Paradox reference... Wiki.paradoxmod.com

+1 vote     reply to
V.Metalic Aug 8 2012, 4:56pm replied:

Incorrect. Paradox's Wolfhound is reference to this, because I was the one who made Wolfhound in Paradox, no one else. And I decided to suggest this unit for Shock Therapy.

+1 vote     reply to
HERPADERPII Aug 9 2012, 7:09am replied:

This is why I've come to dislike Paradox -_-

+1 vote     reply to
V.Metalic Aug 9 2012, 9:23am replied:

What reason you particularly mean? To make it clear, I first made Wolfhound in Paradox just as lore thing, thought I was hoping they would include it. They dont, but it dont bothered me. After their exile of me and practically eradicating me from their "records", later I joined Shock Therapy, and there I returned to idea of Wolfhound and suggested it. And the team liked it, and now it is one of the pivotal units of a possible Allied campaign of Shock Therapy. :) Dont take it that we are actively working on the campaign or something, it is one of the ideas we have.

+1 vote     reply to
HERPADERPII Aug 9 2012, 9:51am replied:

So I can add "ignorance" to "not an original bone in their body" of the things already on the list.

Paradox is just a bad, bad mod. They're like the Micheal Bay of RA3 Modding.

+1 vote     reply to
V.Metalic Aug 9 2012, 11:34am replied:

Well, I would little correct it. The team is really bad people, but mod is good. What they have accomplished in modding RA3 is unparalleled, and once they accomplish it it will be a masterpiece.

Because even they are basing their factions on real-life scenarios and various franchises (like Star Trek), they are still able to formulate it that it is different thing. And practically increasing the game six times in number of units, structures and so on, all new content, it is truly remarkable. I applaud their abilities for this and I do like the mod, but as for the people behind it I dislike, nearly hate (thought it is dull now), because I didnt forgot what they did to me.

But I must say it pleases me that there is someone who thinks the same as me of them :) But this is not a place to talk about this.

+1 vote     reply to
HERPADERPII Aug 9 2012, 11:38am replied:

I wouldn't say it's all that different. Everything new they've added has been blatantly copied from something. If Mods could be considered copyright theft, many people would have a field day tearing apart Paradox.

The only good things they have accomplished (if any) is some technical stuff - the alternative protocol system, cover etc, etc. However for the most part, it's an overrated Mod run by bad, bad people.

Also, they stripped the ability to play Campaign out of their mod X3

+1 vote     reply to
V.Metalic Aug 9 2012, 11:55am replied:

Well, which mod doesnt have to take inspiration from others? :) In modern times it is really hard, if not impossible, to be really original. When I would take it on Shock Therapy, Wolfhound is based on RA2 Tank Destroyer, and Harrow on RA1 YaK :)

Yes, this is thing they accomplished, the addition of new systems, like the alternate protocol systems (because original didnt enable to code protocols for any new faction), cover, armour and so. But the people making it... no fuhrer comment.

They did? Oh... well, I hope in this we will have the upper hand :D

+1 vote     reply to
HERPADERPII Aug 9 2012, 1:30pm replied:

While true, I've never seen a Mod Team be so blatant about it. They even go as far as adding "X is taken from X", and the renders are very, very clearly modeled after (if not outright stolen) from the source material. On an added note, the Mod has too many Units. An odd complaint, but in a Mod where the faction calculus is as thin as tissue paper, well...

I would take *ANY* RA3 Mod over Paradox any day of the week. Like RA3 Retarded. Or RA3 Revised. Or even Shock Therapy X3

+1 vote     reply to
V.Metalic Aug 9 2012, 2:57pm replied:

Yeah, thats correct, but this dont bothers me that much. Hehe, you are right thats odd, but I see your point. When there is so many units, it is nice that you have large option of units to use, but you will dont use them all. Like me, I would use 2 or 3 types of units in one attack group, 1 unit in other group etc. But not 9 in one group. It would more fit for other kind of game, not RTS as such. But again, this dont bothers me that much.

Oh, that sounds little offending :D Nah, I dont mean it like that :D

+1 vote     reply to
HERPADERPII Aug 9 2012, 3:04pm replied:

So far, Shock Therepy's probably the best Mod out there for RA3 right now (along with RA3 Revised and RA3 Retarded for laughs).

From a Meta standpoint again, I maintain the maximum amount of Factions you can ever hope to squeeze into an RTS is five (TBS and Tabletop Games can do slightly more, but your really limited by the Genre and your Game Mechanics). Paradox has EIGHT. There's bound to be massive overlap. Plus the plethora of units makes it a balancing nightmare - especially if we take into consideration anything after Release 1, it will quickly become a headache.

+1 vote     reply to
V.Metalic Aug 9 2012, 4:29pm replied:

Oh, thanks :D Thought I think RA3 Revolution is also good one.

Yeah, I see it. They even scratched the Apocalypse Minimod, because they found out it was not balancing, one player can be damn right while other damn poor, so they returned for Release 1. And there they still continue in one issue which I really hate, is their "mind of size". Did you read carefully about Mammoth and Apocalypse? They are told to be as large as houses, yet their guns are of a normal heavy tank, that is lore, but model looks like it has more than 125mm, rather 203mm or even more. Thought now they resized it, but still it looks more like 155mm than 125mm.

+1 vote     reply to
HERPADERPII Aug 9 2012, 4:31pm replied:

I'm not big on Tank Specs, but apparently I think the Paradox team retconned that down to 125mm.

Especially since a 200mm odd cannon would look something like this -


+1 vote     reply to
V.Metalic Aug 9 2012, 7:37pm replied:

Apocalypse always had 125mm, even originally by EA, but their model (EA's) looked exactly like having 200mm, and this caliber is used only by heavy mortars or as small guns on battleships :D So while I cant say its Paradox's fault, they didnt bothered to think about it much, and even they resized it, its simply too large than said 125mm. Especially if they gave the same, shortened gun to one of the smaller tanks as heroic upgrade (Anvil with one Apocalypse gun... weird). Sometimes they have really odd sense of thinking.

+1 vote     reply to
HERPADERPII Aug 10 2012, 12:04am replied:

And yet the Anvil Upgrade looks more like a 125mm Gun, even if it does look weird X3

+1 vote     reply to
V.Metalic Aug 10 2012, 4:06am replied:

Exactly :) And I am sure when you will take Anvil and Apoc beside each other for comparison, Anvil's will be smaller :D Simply sometimes teir sense of size is really out. :P

+1 vote     reply to
HERPADERPII Aug 10 2012, 4:16am replied:

So it would appear to be so.

Thank you for the conversation BTW - I think it's inspired me to carry on with RO a little more...after a Continuity Reset.

+1 vote     reply to
V.Metalic Aug 10 2012, 7:13am replied:

Thanks, it was a pleasure to speak with someone about this :) I dont feel that lonely now.

+1 vote     reply to
HERPADERPII Aug 10 2012, 8:50am replied:

*Brofist X3*

+1 vote     reply to
The_Freedom_Fighter Aug 10 2012, 9:37am said:

I like the bunker idea.

"They have to get through me first!"

+2 votes     reply to
Trojan-Svk Apr 12 2014, 8:37am said:

WTF if THIS THING will be there i gonna eatmyselve it is GREAT IDEA

+1 vote     reply to
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When the Allies needed a new vehicle to cope with the possibility of facing Soviet tanks, several countries opted in. In the end, the French Mirage Tank became the winner of the defense contract and went into mass production. The German candidate, the JgPzK 3 “Wolfhound”, the only other real competitor, was only declined because the sneaky Mirage was deemed ‘more survivable’.

Germany still had quite a few test vehicles left, and redeployed them near the Switzerland border. Several field modifications, as well as new ammunition types made the Wolfhound (sometimes referred to as “Jagdwolf”) a powerful adversary during training missions.

When the Soviets invaded Germany, the divisions in the south where forced to redeploy in Switzerland, hoping to stop the Russians from reaching Geneva. Here, the Wolfhound became a lethal opponent. The L52 10,5 cm Panzerabwehrkanone made short work of any Soviet armor in the narrow mountain passes. Normally, the Wolfhound can only turn its massive cannon a few degrees in either direction without turning the hull. In the open, this can cause problems. But when your enemy can only come from one side, that didn’t matter. The high velocity anti-tank shells could even penetrate several Hammer tanks in one short, before the carbon-tungsten slug came to a halt. Only Apocalypse tanks seem to be able to withstand these shells.

If needed, the Wolfhound can deploy into a bunker-like state, which unlocks the superstructure containing the cannon, allowing it to turn more (still not 360 degrees), and bolstering its defence.

Wolfhounds and their divisions have some of the highest kill-death ratio’s while defending against the Soviets. It was only regrettable that the Soviets managed to sneak passed these tank killers and take Geneva regardless. Allied High Command did airlift the remaining Wolfhounds out of Switzerland for active redeployment, though it isn’t decided if they should enter mass production.

Aug 7th, 2012
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