A partial mod conversion of Command & Conquer: Red Alert 3.

This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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Media RSS Complete Re-skin Soviet Armory (view original)
Complete Re-skin Soviet Armory
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GriffinZ
GriffinZ Mar 1 2011, 9:57am said:

This is just perfect, let the lights and exhuasts stand for the glow ^.^

+5 votes     reply to
lordpeter3
lordpeter3 Mar 1 2011, 10:18am said:

epic painting jod for the win

+2 votes     reply to
Kriegsherr
Kriegsherr Mar 1 2011, 10:31am said:

Looks like the Mig is chargin' his lazor.

+4 votes     reply to
Yanivvv
Yanivvv Mar 1 2011, 11:26am said:

that is awsome!

+2 votes     reply to
SliderFF
SliderFF Mar 1 2011, 2:26pm said:

yeeah! now i see the "red alert 3" instead of "red glowing 3", proceed please!

+2 votes     reply to
UltraKiroXei
UltraKiroXei Mar 1 2011, 3:14pm said:

IMO reskining can give an improvement realistic units, nice.

+2 votes     reply to
PsionicAssassin
PsionicAssassin Mar 1 2011, 6:20pm said:

This is just great!
I am loving it!

+2 votes     reply to
IFork
IFork Mar 2 2011, 6:16am said:

The Great Shining is finally over!

+2 votes     reply to
PERVERT
PERVERT Mar 10 2011, 8:50pm said:

I have a question. Can I make so that dead soldiers, broken equipment and debris of destroyed buildings did not disappear from the map? And you can somehow remove the yellow border that appears around the unit when it is isolated.
У меня вопрос. Можно ли сделать так чтоб трупы солдат, разбитая техника и обломки уничтоженных зданий не исчезали с карты? И можно как-нибудь убрать жёлтую рамку которая возникает когда вокруг юнита когда его выделяю.

+2 votes     reply to
TheWorms
TheWorms Mar 14 2011, 6:27pm replied:

Highlights around a selected unit are engine based, we can't do anything about it.

And the reason debris and dead infantry gets sucked in by nature is to release model instances and free memory. In short: lessen lag due to the number of model objects present in the screen. You wouldn't like to play in a lag-fest environment, would you?

+4 votes     reply to
PsionicAssassin
PsionicAssassin Mar 14 2011, 7:50pm replied:

Agreed, but for some people who has ram over 2gb isn't really a problem
Still I am guessing that most ra3 players have low end pcs.

+2 votes     reply to
GriffinZ
GriffinZ Mar 15 2011, 5:40pm replied:

PsionicAssasin, there is people that doesn't have that low spec computers but just likes spamming conscripts. In a game vs the GriffinZ the casulties can reach over 500 :p

+2 votes     reply to
PERVERT
PERVERT Mar 15 2011, 3:02am replied:

Looks like you're right.
I just wanted to fill up the card with corpses and debris

+2 votes     reply to
TheWorms
TheWorms Mar 15 2011, 6:20am replied:

I can, however, just increase the time before the whole dead unit disappears from the map.

I suddenly remembered the flak from DoW II where the option to retain corpses was not included unlike DoW I.

+2 votes     reply to
PERVERT
PERVERT Mar 15 2011, 2:30pm replied:

I want to ask how increase the time before the dead unit disappears from the map. I want to do this in my mod.

+2 votes     reply to
TheWorms
TheWorms Mar 17 2011, 8:32pm replied:

Let's discuss this in a pm, ok?

+2 votes     reply to
SchizoBadger
SchizoBadger Mar 13 2011, 11:14am said:

Yay now my eyes won't bleed when I try to play this game.

+2 votes     reply to
vinnicool
vinnicool Sep 14 2012, 3:13pm said:

nice

+1 vote     reply to
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Description

By re-skin, I mean remove any excess house colors, or darken it to reduce bloom reflection.

Tested in a bloom filled environment of beta favorite, Roundhouse Redux.

I did miss a few units though, because I think they are colored enough and there is no need for change. Unless you think they also need repainting.


Should I start with the structures now?

Details
Type
Demonstration
Date
Mar 1st, 2011
Size
1024×768
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