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Real Time Strategy

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Red Alert 3: Transcending aims to create a new Skirmish experience based on RA3 Uprising. It will bring you all 11 Uprising units, the Uprising maps, load screens and 8 new skirmish co-commanders with video feedback.

  • Giga-Fortres attack
  • Re balanced Robert full attack
  • Video's
  • AI uses chronosphere
Red Alert 3 mods supported (update)


Red Alert 3 mods supported (update)

More modifications for Red Alert 3 published on Desura.

Jun 30, 2011 News
Comments  (0 - 10 of 72)
Blazerunner Nov 10 2013, 12:47pm said:

Red Alert 3 Uprising didn't include any new structures for the factions, only new units and maps.

Allies: Future Tank X-1, Harbinger Gunship, Pacifier FAV
Soviets: Reaper
Empire: Archer Maiden, Giga-Fortress, Steel Ronin

Those're the new units I remember. On that note, when dealing with massed Giga-Fortresses, you'll likely need a superweapon, or massed Harbingers, or massed submarines... and when dealing with massed Harbingers, massed air-superiority aircraft work wonders.

I say this, because the Harbinger and Giga-Fortress are a bit too powerful for anyones' good... if you're facing them, that is.

0 votes     reply to
khanhtruong777 Feb 25 2013, 7:40am said:

Will there be subtitle for new commanders' feedback? 'Cause sometimes I don't get what they say. :|

+1 vote     reply to
asamli Feb 19 2013, 5:19am said:

Does the Future Tank do double damage because it shoots two projectiles at once? It may sound stupid but I want to know please reply!

+1 vote     reply to
asamli Feb 19 2013, 7:04am replied:

Btw I mean per shot not per projectile!

+1 vote     reply to
Blazerunner May 10 2013, 6:47pm replied:

The Future Tank damages anything caught with the shots' explosion range, including (I might add) any aircraft unlucky enough to be in the small area of the bubble that goes that high.

This is why it is better to match the Future Tanks with artillery, or bombing runs... or dropping them in the water with an "acquired" Chronosphere.

Bluntly, yeah, each shot deals X amount of damage, as each "round" fired is two shots.

+1 vote     reply to
Curieyes Jan 2 2013, 3:01pm said:

The only thing that could possibly make this mod better would be having Krukov, Cherdenko, Ackerman, Yoshiro and Tatsu in it. This mod is awesome.

0 votes     reply to
graft77 Oct 19 2012, 8:46pm said:

when i go to install the mod it bring up an error saying it didnt validate right how do i fix this?

+1 vote     reply to
xcloudx12345 Sep 24 2012, 3:55am said:

pls add a disable superweapon check box or something like that

+1 vote     reply to
Peoplesrepublic Sep 24 2012, 2:16am said:

I can't seem to run the mod...whenever I do it lags a bit then crashes and then the warning window comes out with a long list of things I don't know about and says "Did you build any data" or something like that. Any help?

+1 vote     reply to
Vish_rog Sep 8 2012, 3:53am said:

where is the download link for this mod man

+1 vote     reply to
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