Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable.
The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest.
This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
Red Alert 3: Revolution v1.2 RELEASED!
The third version of Red Alert 3: Revolution has been released!
Sep 12, 2012 NewsRed Alert 3: Revolution v1.1 RELEASED!
The second version of Red Alert 3: Revolution has been released!
Aug 3, 2012 News
Red Alert 3: Revolution Change List
An overview of the changes made in Red Alert 3: Revolution.
Aug 2, 2012 ArticleRed Alert 3: Revolution v1.0 RELEASED!
The first official version of Red Alert 3: Revolution has been released, along with a bonus map pack containing an additional 31 maps!
Jun 14, 2012 NewsQuick Update
Thank you all for being so patient. It's been almost a year since Revolution first started, and so much has happened between now and then! No doubt many of you are getting a bit frustrated, but bear in...
Mar 18, 2010 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Why won't this work? I did what was supposed to be done, put it to MODS folder and open it in the Game browser and choose Revo 1.2 then launch. But when I start the game nothing's changed, not even the main menu. How do I fix this?
P.S : I've installed other MODS in the past too and they we're all fine, what's the problem now??
Nevermind, It was a corrupted download. It's ok now
Is the campaign totally unsalvagable ? It is the only thing this mod lucks to be perfect.
This mod looks awesome. Does it give the option to turn off support powers?
I'm experiencing an odd AI problem with this mod. The AI for the Allies builds the Pacifier Turret but does not upgrade it to become an anti air defense, making them complete noobs when the Soviets attack with Kirovs and Twinblade copters. Is this a bug in the mod?
Could you perhaps make a separate version with the desolator and the cryo legionnaire, even if they're not balanced properly
im having troubles with this mod, it opens up the inital Red Alert 3 starter page, then it dissapears and the game does not launch.
Does this have anything to do with the fact it is a steam version?
How can i get this to launch?
Running windows 7, 64 bit
You need to open the RA3 control centre ('-ui' in Set launch Options on steam', and then select the mod from the mods tab
this is for red alert 3 or uprising ? and which patch i need to install it ? please help :) thanks ♥
GOD! I just can't stop playing this....... I almost forgot hows RA3 like originally...
make a update please...just adding some new units or what...lets see if it could get even better