RA3 Reloaded is an partial total conversion and balance mod for Red Alert 3 designed to be the way it was meant to be played. It's not just only to return the right type of gameplay similar to vanilla C&C3/KW but also to return some Uprising content from the RA3 Uprising expansion as well as other new units and new gameplay changes. This mod concentrates mostly on global changes and balances to gameplay.
RA3 Reloaded Version 1.2 final released
This latest and last version of the mod brings in a new AptUI, modified camera settings and some global changes.
Mar 6, 2013 News
The Final Full Version of RA3 Reloaded
This is the latest update for Red Alert 3 Reloaded.
Oct 12, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







something i find absolutely idiotic about reading about this mod is "all units require power"
^that statement is absolutely stupid considering defenses require power, buildings require power, now vehicles? and u dont up the ante for the power plants so u want my base to be even MORE flooded with power plants.
y dont the skirmish maps work?
Youtube.com
can you build multiple executioners?
Only when you make your own mod.
Is AI able to build Tier 4 tech center? It seems they never build it.
The Empire is still able to build IFVs from their Barracks. Is this intentional? Also, the Giga Fortress doesn't take any power.
If it's not too much trouble, I'd be interested in seeing all the campaign maps modified with the mod changes. When I last tried (that was ages ago, though), the campaign maps were mostly using their original non-modded features, such as slow economy. The Uprising units were available for campaign, IIRC, but the AI never built any of them.
Just to re-clarify, the Giga-Fortress does not take any power when built as an egg. When placed and built on water, the power will be used.
Some aircraft (other than the IFV) don't have power requirements. I checked them all and I thought this must be an issue with the Mod SDK compilation. As for the skirmish AI with Uprising units, I believe Bibber did it but he never released those source codes from his RA3 Insurrection/Upheaval mod(s).
Awesome job guys, it is amazing how I am able to play some of the units from the uprising for campaign.