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Platform
Windows
Developer
PurpleGaga27
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Genre
Real Time Strategy

Average Rating

7.9

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RA3 Reloaded is an partial total conversion and balance mod for Red Alert 3 designed to be the way it was meant to be played. It's not just only to return the right type of gameplay similar to vanilla C&C3/KW but also to return some Uprising content from the RA3 Uprising expansion as well as other new units and new gameplay changes. This mod concentrates mostly on global changes and balances to gameplay.

  • New look of the battlefield
  • Mp Game Rules money
  • The Soviet Mammoth Tank
  • Japan Tier 4 units
  • Allied Tier 4 units
  • Soviet Tier 4 units and the Bunker
  • Giant War Bear and Chief Scientist
RA3 Reloaded Version 1.2 final released

2

RA3 Reloaded Version 1.2 final released

This latest and last version of the mod brings in a new AptUI, modified camera settings and some global changes.

Mar 6, 2013 News
The Final Full Version of RA3 Reloaded

4

The Final Full Version of RA3 Reloaded

This is the latest update for Red Alert 3 Reloaded.

Oct 12, 2011 News
Comments  (0 - 10 of 100)
CommanderJames
CommanderJames May 11 2013, 6:33pm said:

something i find absolutely idiotic about reading about this mod is "all units require power"
^that statement is absolutely stupid considering defenses require power, buildings require power, now vehicles? and u dont up the ante for the power plants so u want my base to be even MORE flooded with power plants.

+1 vote     reply to
zuss88
zuss88 Apr 25 2013, 6:44am said:

y dont the skirmish maps work?

+1 vote     reply to
deener123
deener123 Apr 12 2013, 5:38pm said: 0 votes     reply to
dogang75
dogang75 Mar 15 2013, 2:08pm said:

can you build multiple executioners?

+2 votes     reply to
PurpleGaga27
PurpleGaga27 Mar 16 2013, 12:45pm replied:

Only when you make your own mod.

-3 votes     reply to
WJY
WJY Mar 7 2013, 6:37pm said:

Is AI able to build Tier 4 tech center? It seems they never build it.

+1 vote     reply to
Seph1999AD
Seph1999AD Mar 7 2013, 7:07am said:

The Empire is still able to build IFVs from their Barracks. Is this intentional? Also, the Giga Fortress doesn't take any power.

If it's not too much trouble, I'd be interested in seeing all the campaign maps modified with the mod changes. When I last tried (that was ages ago, though), the campaign maps were mostly using their original non-modded features, such as slow economy. The Uprising units were available for campaign, IIRC, but the AI never built any of them.

+1 vote     reply to
PurpleGaga27
PurpleGaga27 Mar 7 2013, 2:08pm replied:

Just to re-clarify, the Giga-Fortress does not take any power when built as an egg. When placed and built on water, the power will be used.

+1 vote     reply to
PurpleGaga27
PurpleGaga27 Mar 7 2013, 11:55am replied:

Some aircraft (other than the IFV) don't have power requirements. I checked them all and I thought this must be an issue with the Mod SDK compilation. As for the skirmish AI with Uprising units, I believe Bibber did it but he never released those source codes from his RA3 Insurrection/Upheaval mod(s).

+1 vote     reply to
Cybernetic_Hero
Cybernetic_Hero Mar 3 2013, 11:28pm said:

Awesome job guys, it is amazing how I am able to play some of the units from the uprising for campaign.

+2 votes     reply to
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Theme
War
Players
Single & Multiplayer
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Last Update
1 week ago
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News
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