An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

RSS Feed Apocalypse Minimod Announcements

No we haven't forgotten about this, the truth is quite the contrary.

Posted by Protroid on Jul 15th, 2012

Hello Paradoxians. Im Protroid, the head of the Paradox Beta team. As many of you have seen from the progress of the Allied Nations we have been posting, Paradox is working towards Release One, which will feature the Allied Nations. While this has been happening however, many of you have been asking; "Wheres Vietnam?

"We have not forgotten about the Apocalypse Minimod, it is actually in a constant state of debate between the members of the development team. We came to the conclusion that it was, for lack of a better word, boring. Let me explain, in the games as shown in our interview with our close friends at the Community Battlecast Primetime (Seriously, subscribe to those guys on Youtube), a pattern was noticed. One Player would constantly have over 10,000 credits and access to every unit in their arsenal while the other would only have little over 100 credits and an extremely limited number of units to build (if they are lucky enough to afford them). This led to incredibly one sided games. We don't want that.  Its the last thing we want to do. A game shouldn't punish someone into oblivion for simply loosing a flag.

Vietcong Assault

After talks, and many of you who go on our wiki already know this, we have redesigned the Minor Faction Deathmatch gametype. So allow me to explain to you how a new game of Minor Faction Deathmatch would play.

As currently, both the ARVN and Viet Cong start with a Headquarters, and anything needed to produce units (this is usually included in the Headquarters). In addition to that however (and this is new), each faction receives a Refinery from a supporting Major Faction, Allies for the ARVN and Soviets for the Viet Cong. Flags that were once scattered across the map are now Ore Nodes, filled with ore for the harvest of your collectors. In addition to your current arsenals as listed on the wiki, each faction Headquarters can produce an Expansion and Collector vehicle. They do as each implies. The expansion vehicle allows a commander to expand to Ore Nodes and Collectors allow for you to collect the useful resources.

Teching and Protocols work differently as well. Rather than units being unlocked by flag, they are instead researched at the Headquarters. Protocols and Reinforcements are unlocked by teching as well. We have many other features to discuss as well. Stay tuned in the coming days. Until then Paradoxians, stay tuned!

C&C-Pickled Jul 17 2012, 1:14am said:

Eh, so pretty much you're changing the experimental new game mode into a regular game :(

+1 vote     reply to
Silvermarch Jul 17 2012, 1:26am replied:

At least they have a good reason for it, and it still trims down base-building.

+8 votes     reply to
TotallySnappy Jul 17 2012, 3:23am replied:

Well it'll make the game much less boring and allow us to make maps much faster since we don't need a million scripts per map!

+7 votes     reply to
GOD_MAN Jul 17 2012, 3:51am replied:

The old one was obviously not good pootis!

+6 votes     reply to
Protroid Jul 17 2012, 12:03pm replied:

If you are looking for other new game modes we're planning on implementing;

+5 votes     reply to
Flyboy254 Jul 17 2012, 1:22am said:

Hey, you guys do what you've gotta do if the code doesn't add up.

+4 votes     reply to
DthepopeP Jul 17 2012, 11:43am said:

Alright sounds good to me and probably the rest of us...

+2 votes     reply to
Igncom1 Jul 17 2012, 12:24pm said:

Wouldn't it be more simple if the minor factions expansion vehicles deployed into the refinery's, unless your planning on adding other build able stuff.

+2 votes     reply to
dibe91 Jul 17 2012, 1:12pm said:

but you could not publish a demo of the apocalypse, and then ask us our opinion?

-2 votes     reply to
TotallySnappy Jul 17 2012, 6:23pm replied:

Well if we did we would have around a 2% response rate. That's why we have a closed testing team.

+2 votes     reply to
dibe91 Jul 18 2012, 4:58am replied:

ok but they are 2 years that is not published anymore ... I'd like to try other news ...

-2 votes     reply to
BluishGreenPro Jul 17 2012, 6:00pm said:

I really respect that you guys are taking "fun" so seriously. After all, no matter how amazingly gorgeous everything you've made looks, if it's not fun, it kind of destroys the experience, which is (in my opinion) kinda the trap EA fell into when making RA3 in the first place.

+3 votes     reply to
alish3aib Sep 28 2012, 9:09pm replied:

no way, Red alert 3 is so much fun, i spent hours over it and never got bored, missions are great and so are the new units. there is a space for improvement, but seriously an awesome game.

+2 votes     reply to
Dentedhelm Nov 6 2012, 8:50am replied:

And TW3 :(

+1 vote     reply to
ECasThat Jul 18 2012, 6:03am said:

Good to see that you guys take gameplay balance seriously

+2 votes     reply to
nr14 Jul 23 2012, 12:16am buried:


Why have this huge flashy swf showing tons of awesome stuff, but not having it state in red bold text: "THIS MOD ONLY HAS 4/5:TH OF A FACTION AND NOT YET NEAR BEING WORTH DOWNLOADING"
I mean, this isn't even BETA, this is like... Pre-Alpha.
Look at for example RA2's D-Day, that is a game in beta, with tons of content, metric load of changes etc.
This mod doesn't really have anything worth mentioning yet.
Hell, at first I thought I had downloaded some old version.

-7 votes     reply to
R3ven Jul 23 2012, 3:40am replied:

You can't compare different game mods, considering RA3 takes much more work to mod. We've improved so much since we started, it would be insulting to use some of our old assets and code, considering how many bugs we had in our first betas.

+5 votes     reply to
TotallySnappy Jul 23 2012, 4:29am replied:

"Hell, at first I thought I had downloaded some old version."

You did.

+6 votes     reply to
TLhikan Jul 28 2012, 1:00pm said:

I kind of like this idea better anyway; makes vehicles more important.

+1 vote     reply to
TLhikan Jul 28 2012, 1:00pm said:

I kind of like this idea better anyway; makes vehicles more important.

+1 vote     reply to
red3000 Feb 8 2013, 12:16pm said:

i can only get red alert 3 games on desura and there not like what they say on why.

+1 vote     reply to
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