This mod attempts to balance and bring some more fun to RA3 after EA abandoned patching it.
Just a short, and inquisitive feedback question...
We want feedback, please use the links provided. Hope you feel like giving it.
More modifications for Red Alert 3 published on Desura.
I have a request for anyone who decides to take up working on this, if at all possible...
Put in a way to disable super/ultimate weapon structures, or a way to disable the ultimate weapons at any rate.
It's rather sad when a match against the AI, of all things, is cut to this 10 minute (tops) rush run because the AI thinks it necessary to try to spam ultimate weapons...
Honestly, I find that a constant in most RTS games any more. It all comes down to whoever can deploy their ultimate unit (A la CNC 3 KW MARV, Redeemer, Eradicator Hexapod) or superweapons first (Ion Cannons, Nukes, Rift generators)... after that, they drop a bunch of defenses and hold off everyone while they nuke the hell out of you.
Hi guys, Dunno if anyone follows this anymore really, but I dont really have the time or the patience anymore for modding, I seem to remember I was partway through the next version before I trailed off and died, dont know if anyone's still interested but as I'm stuck inside with flu for a while I might attempt to upload another version, or upload all source code and art files I used/modified, this is NOT a promise by any means, but if I muster the strength things may happen
i know how to work it now
i don't know how to work yhe mod at all
is there another coming out
I have just downloaded this mod and have played a couple of missions vs AI. Although they seem to respond more intelligently overall they seem easier to defeat (I've gone against hard Giles and hard Naomi). They reacted nicely against my attack, but way too late (no scouting). It didn't help Naomi to put up 6 defender cores of I had 20 hammer tanks and 30 conscripts rolling into her base. Also Giles went for exclusively air and WAY overcommited on that after I shut it down (I think he lost about 10-20 vidicators and 5-10 heavy bombers against me) thus allowing me to crush him with 5 sickles, 5 flak troopers, 5 bullfrogs, 2 hammer tanks and 3 bears :P
I will report more after I test them all.
This patch is a mod, which means you have to launch it through the Control Panel. While it isn't the best option, and a .exe would be nice, it patches the game where EA went "Let's focus on CnC4! Oh, and CnC F2P, because people don't want to buy a new one!"
Can anyone tell me why these "patches" have no .exe file?
this is a mod in its own right
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