Hello Guest / Join / Sign In / Get Desura
R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
Articles
R.E.A.R.M. Live on Desura!
Rearmament Expansion And Redesign Mod is now on Desura!
Apr 24, 2011 News
R.E.A.R.M. is looking for the help with presentation
Do you want to help R.E.A.R.M.? There’s one thing you can do. R.E.A.R.M. is looking for wallpaper and video makers. If I’ll have someone else to make wallpapers and videos, I’ll also have more time for...
Dec 15, 2010 News
R.A.D.A.R. - REARM Analysis Diagram And Review
R.A.D.A.R. - "REARM Analysis Diagram And Review" is a flash application for ship comparison, you can preview two ships and their statistics side by side.
Jul 18, 2010 News
Post a Comment
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Releases
Profile
Statistics







OK downloaded REARM Mod and crashes on skirmish, regardless of map etc. Running Windows 7, any ideas? Game crashed on load screen, not during game play. Is there a link to this "Patch 1.1" I have read about? Please help.
Desura.com
Huh, I have a problem.
I can't use "Uinstall R.E.A.R.M." file, as I can't open it. What program do I need?
If it doesn't work for you, you can always just delete the REARM's .big file and locale folder. That's what the unistaller does anyway.
I played through the entire campaign on 3c, and can vouch that the second to last mission can be hard, but is doable. I had 12 battlecruisers on mine, and believe me is it a bitch... But it is doable. Focus on building bombers and ion frigates, and pretty much play is like guerrilla warfare. Run in, hit a BC hard, pop out, then finish it off with your bombers while your frigates jump in to hit another BC. Rinse and repeat, then you can focus on the smaller stuff... Or you can use the arty figs if you want to do it the easy way, but I got bored of that route.
That number of enemy BCs in that mission is set dynamically, it's part of the HW2 autoballance system. You can get simillar numbers in vanilla HW2 as well. I can look at it, but maybe tweak some values.
Thanks, noted. Managed to get through that part after upgrading all Destroyers with Torpedo Bays, though my favorite is still Artillery.
Also, if the Shipyard Nabaal is allowed to be destroyed after it rejoins your fleet, you won't be able to build replacement shipyards because they require "Hyperspace Module" which isn't present in the campaign.
I don't think destroayble SY has anything to do with the mod.
The Shipyard Nabaal is destroyable, nothing wrong with that.
Problem is you can't build NEW Shipyards to replace the destroyed one. It requires Hyperspace Module which only exists in the Skirmish, not in Campaign.