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The Ridder Clan Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II & for The Lord of the Ring: The Battle for Middle-Earth II, The Rise of the Witch-King.
This mod changes many things to BFME 2. It will add some new factions, a couple of campaigns, many units & heroes, alot of maps and it will improve the CAH System. This mod changes the gameplay making it work a bit more like BFME 1 and how BFME 2 should have been!
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Description
Elves at Helm's Deep . Screenshots by Valaquenta10.
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do the soldiers line up like that very easily or do they still have major issues lining up in straight lines?
I don't believe it too hard to line up units on a wall, it depends on the size of the horde though...
ok I mean more like linin up each group like when I set them up when I have multiple hordes selected they never seem to line up right,
Actually when on Scenario Misson of Helm's Deep we will have different settings then the original skirmish faction. The hordes will be probably contained of 10 units instead of 5 , also the units will be weaker then normal ( Galadhrim Elves are mini-Heroes after all ) and the models will probably be of lower polys to avoid lag.
So with with the new hordes is easier to line them up like I did , just hold click , place them with the front to the wall and release , repeat at each horde and Voila !
awesome thanks!
Yeah, I remember the same problems in C&C3, you'd think one of the most important things in a war is to keep your formation, but no... =D