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The Ridder Clan Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II & for The Lord of the Ring: The Battle for Middle-Earth II, The Rise of the Witch-King.
This mod changes many things to BFME 2. It will add some new factions, a couple of campaigns, many units & heroes, alot of maps and it will improve the CAH System. This mod changes the gameplay making it work a bit more like BFME 1 and how BFME 2 should have been!

  • Elves at Helm's Deep
  • Elves at Helm's Deep
  • Elves at Helm's Deep
  • Haldir in armor
Media RSS Elves at Helm's Deep (view original)
Elves at Helm's Deep
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johnd463 Jun 14 2012, 9:23pm said:

do the soldiers line up like that very easily or do they still have major issues lining up in straight lines?

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Ridder-Geel Jun 14 2012, 9:29pm replied:

I don't believe it too hard to line up units on a wall, it depends on the size of the horde though...

+1 vote     reply to
johnd463 Jun 14 2012, 11:11pm replied:

ok I mean more like linin up each group like when I set them up when I have multiple hordes selected they never seem to line up right,

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Valaquenta10 Jun 15 2012, 4:34am replied:

Actually when on Scenario Misson of Helm's Deep we will have different settings then the original skirmish faction. The hordes will be probably contained of 10 units instead of 5 , also the units will be weaker then normal ( Galadhrim Elves are mini-Heroes after all ) and the models will probably be of lower polys to avoid lag.
So with with the new hordes is easier to line them up like I did , just hold click , place them with the front to the wall and release , repeat at each horde and Voila !

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johnd463 Jun 15 2012, 7:49pm said:

awesome thanks!

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Marvin.Damstra Jul 1 2012, 6:29pm replied:

Yeah, I remember the same problems in C&C3, you'd think one of the most important things in a war is to keep your formation, but no... =D

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Elves at Helm's Deep . Screenshots by Valaquenta10.

Jun 13th, 2012
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