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Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as:
- Retrieve Information in a suitcase and return it to a capture point
- Defend Fortified Area's from Capture
- Assassinate VIP Player (distinct model for VIP)
- Capture Specific Points on the map for your team to win.

Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them. NS:CO Feature Highlights Weapons, Weapon Handling & Equipment * 22 scale real worked weapons * sophisticated weapon attachment system * scopes, flashlights, bayonettes, laser sights, silencer etc. * 5L-SD, sophisticated location specific damage system * projectile code system - realistic per projectile ballistic physics and more!

NS:CO gold gui & Silent Risk


NS:CO gold gui & Silent Risk

Hello everyone once again. Sorry for the long delay between updates but working on two projects in your spare time can be a lot of work. However that work pays off and we have a couple of things to show...

Feb 22, 2006 News
Comments  (0 - 10 of 19)
Guest Jun 13 2013, 12:48pm said:

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xe1a Dec 5 2012, 9:26am said:

i like this old school mod :P keep up the good work

+1 vote     reply to
TheMrBenpulido Sep 27 2012, 1:11pm said:

awesome! and the bots???!

+1 vote     reply to
thewonderboy Feb 23 2010, 12:39pm said:

sadly there is not bot binary files so its not even worth of downloading :( i played this on my friends lan and it was great sad that they never released bots this might still live if they have done that.....

+4 votes     reply to
lanceonastick Sep 13 2008, 11:46am said:

i tried the beta 1.9 and it sucked you guys are gonaa have to fix a lot of bugs

+1 vote     reply to
viper276 Jul 23 2008, 10:59am said:

is the website down?
Cuz when i clicked on the website there was nothing there

+2 votes     reply to
HaloStrike Apr 14 2007, 1:21am said:

is there iron sights?

+2 votes     reply to
Ixnari Mar 16 2008, 11:05am replied:

No, sorry. Only crosshairs.

+2 votes     reply to
e-dogg Aug 24 2005, 6:58pm said:

Hello everyone,

as you might know by now NS:CO is discontinued. Team Mirage has stopped working on it and due to the lack of interest we have also decided to not invest any more time into a potential mappack. However we wanted to thank all the fans and players that stuck with us over the last few years. We had a very good time with this community.

Although the game itself will not be developed any further there still are a bunch of players in the community so we at Team Mirage decided to organize another one of those famous Clash of the Titans matches. It will go off on Saturday, August 13th at 19:00 GMT and you can vote for maps to be played and read more about it here in our forum.

This COTT match will be held as a part of our second WorkLAN here in germany where we get together to intensively work on our new project. We have decided to not reveal any in depth information about it before we have something really solid to show as to not build up expectations or give rise speculation. However we decided to spill a few of the beans.

This new project dubbed "ProjectSR" has been in planning for more than half a year now. We have a solid ~50 pages multiplayer design document that lays out 75% of the gameplay and we have a first, very early internal alpha ready by now. The game is a multiplayer first person action game set in the near future. We are currently looking for people to join our team, specificially for coders and concept artists.

C++ GAME CODERAs a coder within our team, your main task would be the implementation of the mechanics, core testing, and refinement of the game.Furthermore, you will work with a next gen engine, and create objects specifically tailored to the Level Designers needs. Given sufficient interest and knowledge about 2D and 3D techniques, the programming and scripting of visual effects expands your tasks.

Required:- Solid grasp of object oriented (C++) programming
- Understand algebraic math
- Fluent in the English language
- Possess good teamwork skills
- Interest in multiplayer game development (not only in playing it)
- Ability to dedicate time to the project (especially in the long run)
- Willingness and interest in learning new things
- Broadband internet connection
- Capable of online communications (E-Mail, IRC, etc.)

Helpful:- Previous experience in game development
- Previous experience with Quake 3 / Doom 3 shader effects
- Previous experience with Parser design and implementation
- Previous experience in distributed applications
- Knowledge of Network Programming
- Access to voice communications (TeamSpeak, VOIP, etc.)

2D ARTISTAs a 2D artist within our team, your main job during the early development phase is the
creation of mood paintings as well as conceptual art of characters, scenes, and objects.
In the future, you would be tasked with the creation of photo-realistic textures for the
level designers as well as the painting of model skins for the 3D Artists.

Required:- Good design- and artistic skills
- Well versed in working with Adobe Photoshop® and/or Corel Painter®
- Fluent in the English language
- Possess good teamwork skills
- Interest in multiplayer game development (not only in playing it)
- Ability to dedicate time to the project (especially in the long run)
- Willingness and interest in learning new things
- Broadband internet connection
- Capable of online communications (E-Mail, IRC, etc.)

Helpful:- Interest in the cyberpunk genre
- Previous experience in game development
- Previous Quake 3 / Doom 3 Texture creation
- Willingness to learn materialshader scripting
- Good grasp of a 3d modeling package (3dsMax® preferred)
- Understanding of Normal-, Height-, Specular-, and Alpha- maps and their creation process
- Access to voice communications (TeamSpeak, VOIP, etc.)

If you are interested, you may contact us per E-Mail. Please apply with a short biography and possibly some examples of pervious work to
So that's it. A big thank you to everyone and see you at the COTT.

+2 votes     reply to
GodHead Dec 14 2004, 12:11pm said:

What happened to the website? NS-CO.net seems to be down.

+2 votes     reply to
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