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Mission Improbable is a singleplayer mod for Half-Life 2: Episode 2. In it, Gordon Freeman is tasked with re-activating a Resistance listening post. From there, things quickly escalate.

RSS Feed A quick update on the progress.

Development continues! A general progress update on the three different maps in the mod.

Posted by insta on May 25th, 2012

Here's a quick update on what's going on with Mission Improbable.

I've spent the last few days going over MIMP1, working through my to-do list. There's still some work left to do, but it's been going faster than I expected. Here's a screenshot showing the difference between the currently released version and how it looks today. Click to embiggen!

Mission Improbable 1 - Lighthouse comparison

Rick is still working away at MIMP2, hopefully we can show something from that soon.

MIMP3 hit a huge milestone last week, there's finally no dev-textures remaining in the map! If you don't know what that means I'll explain it. Dev-textures are those orange and grey textures which are used when a map is under development, as placeholders for "proper" textures.

MIMP3 has also undergone another playtest-pass, and I've gathered tons of feedback. Now it's a matter of iterating and polishing the gameplay and events in the map, and get the map to really come alive. For me, this is the most fun part.

Here's a timestep video I created when working on replacing the last of the dev-textures.

Mission Improbable 3 - Last of the dev-textures - Mod DB

A keen observer can spot that I check the Diablo 3 server status page a few times throughout the video :)

That's it for now, back to work!

billyboob May 28 2012, 9:39am said:

Had no idea you were redoing this. Brilliant.

+2 votes     reply to
adelina1985a Jun 4 2012, 8:59am said:

I wanna play test this :D also contact Phillip to get in touch with the entire BetaTestersCollective

+1 vote     reply to
SolidFake Jun 10 2012, 12:49pm said:

cool, did you make a camera scene there?

+1 vote     reply to
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