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Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.

Technical Support FAQ


Technical Support FAQ

Repost of our Technical Support FAQ. Sorry if anyone mistakes this for a new update, this is just a repost and minor update of the technical support FAQ from the forum (which I actually had to find via...

Jul 21, 2013 News
Final Version Released


Final Version Released

The final version of MEC2 is released! It adds the UN Peacekeeper faction, new maps and many other fixes/improvements.

Dec 18, 2011 News
Unreleased Concept Art


Unreleased Concept Art

For a brief change of pace, this MEC2 update will contain no video or deluge of UN Peacekeeper content. If you want that check our other recent updates, and stay tuned for our next one. Today's update...

Dec 18, 2011 News



Continuing the trend of posting large updates this MEC2 update includes; the UN's bombers, video of them and the F-35, more unit audio and a changelog for our other 2 factions (the IDF and GOI).

Dec 17, 2011 News
Biggest MEC2 Update, Ever


Biggest MEC2 Update, Ever

This is the largest update we've had yet for MEC2. It covers the; Website Update, 'Cut Units' article, Medibots, Infantry, Cerberus, and more!

Dec 11, 2011 News
Comments  (0 - 10 of 1,420)
vinslensky Jul 25 2014, 6:12pm said:

how do i launch the mod (im new to mods)

+1 vote     reply to
zero_blade16 Dec 8 2013, 2:16am said:

When I start a skirmish game, AI is automatically defeated right in the beginning of the game. Is there anyway to fix it?

+1 vote     reply to
smurfbizkit Dec 18 2013, 7:27am replied:

I'm not sure what causes the issue, in the past we had that happen if AI was set to random...I'd try changing AI types, and be sure to only use MEC2 maps.

+1 vote     reply to
zero_blade16 Dec 18 2013, 8:12am replied:

Thank you. I believe random AI was the cause. Now the mod works fine.

+1 vote     reply to
crowncard Oct 6 2013, 10:55am said:

I do have some questions about UN Peacekeeper faction.

1. About Commanche's MG,it looks awesome but doesn't fire anything, do you design it in purpose? or just too busy to add the sub weapon?

2. M1A3 Abrams' MG,I had noticed it's MG doesn't fire anything too.

Can you tell me? I fell confused, because without MG's support, UN do has some problem while dealing with Guardian's massive numbers' infantry .

+1 vote     reply to
smurfbizkit Oct 9 2013, 3:37am replied:

The comanche was never intended to use its MG, it was always meant to be missiles only. The Abrams's MG was meant to be a building-clearing grenade launcher...but that was too strong. We should've removed them from the models.

VS the GOI as the UN I'd highly suggest you get some upgraded Alpha Strike, in garrisons or jeeps. Using walls to funnel the infantry can help some too.

+1 vote     reply to
crowncard Oct 14 2013, 1:50am replied:

Thank you for your reply, just one more question, will the team release more map in the future? The design of the maps are fantastic!

+1 vote     reply to
sniperwolf137 Sep 22 2013, 9:16pm said:

Can you create another version with the features of the normal C&C3 only? because there are only few maps included in this mod and i can't play this on any custom maps that i created.

+1 vote     reply to
smurfbizkit Oct 9 2013, 3:46am replied:

Sorry, but there are no plans for a MEC2 update. One like you said also would be...a lot more work than you think.

+1 vote     reply to
smurfbizkit Aug 21 2013, 12:15am replied:

I have no idea then, wish I could be of more help.

+1 vote     reply to
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