Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between First Person Shooter and Simulation. This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.

RSS Feed MechWarrior: Living Legends - Weekly Update XIV/XV

Welcome to a huge weekly update from the team of the Crysis total conversion modification MechWarrior: Living Legends. Combining Updates XIV and XV, we're presenting to you three and a half minutes of gameplay footage as well as a progress update on SA_Extremity and new particle effects for the Battlearmor's jumpjets.

Posted by AoP on Jul 22nd, 2009

Progress: SA_Extremity

As has been shown in our latest trailer, Extremity has received quite some care. One of the results is this lake near the middle of the map. One time, it'll be frozen over and passable while at other times, it'll be all water depending on the time of day.

SA_Extremity: ProgressSA_Extremity: ProgressSA_Extremity: ProgressSA_Extremity: Progress

New particle effects: Battlearmor jump jets

Just recently completed and already implemented: the new particle effects on battlearmor jumpjets were received quite positively during the last playtest.

New particle effects: BA jumpjetsNew particle effects: BA jumpjets

Trailer: Walking With Giants

More than three minutes of gameplay footage with music from the talented hands of Mike Jennings from Sunpost Music. Enjoy!

Playtest Impressions

Again, here are a few pictures from this week's playtest.

Weekly Update XV: Playtest ImpressionsWeekly Update XV: Playtest ImpressionsWeekly Update XV: Playtest ImpressionsWeekly Update XIV - Playtest ImpressionsWeekly Update XIV - Playtest ImpressionsWeekly Update XIV - Playtest Impressions
oWn4g3 Jul 22 2009, 6:47am said:

Awesome progress.
Did I get it right, that if a mech is standing in the water when its being freezed (on Extremeity) it gets detroyed ? I guess jump jets could really save your mech-*** in that situaion :D

+2 votes     reply to
Saanik Jul 22 2009, 7:35am said:

Nice, but torsos look a bit weird. I guess a little up and down movement while walking would be nice.

+1 vote     reply to
Titanfang Jul 22 2009, 10:21am replied:

I looks great, I really love the environments, but the mechs need newer animations (put more realistic bounce into their steps and run. I draws away from the awesomeness of the stages

+1 vote     reply to
shibisueka Jul 22 2009, 7:09pm replied:

I agree, 'mech movement is odd-looking. Might I suggest you look at the MechWarrior 4 intro? The movement looks excellent in that! Wonderful work, nonetheless!

+1 vote     reply to
SinKing Jul 22 2009, 11:52am said:

I have the highest respect for this Mech Warrior mod. It looks ten times more interesting and mature than the new commercial game - even though (or because?) it uses original models.

-1 votes     reply to
FlySpyGuy Jul 22 2009, 12:19pm said:

I dont notice anything bad about the movements, but then I have a better imagination than most :)

+1 vote     reply to
Aurel_Tristen Jul 22 2009, 1:35pm said:

Its been a while since I've been impressed by a mod, and most of the time it was a Source Engine mod. This is without question the best Crysis mod to date, both in production standards and technical design. The environments shown here go far beyond what anyone has dreamed of with this engine.

+1 vote     reply to
Frednol Jul 22 2009, 4:04pm said:

Since we know the new mechwarrior game will be a crappy port to the PC, our hopes rest with you guys. And those hopes are looking pretty damn safe. Awesome.

0 votes     reply to
Bird_of_Prey Jul 22 2009, 5:47pm said:

Great progress shown here. I love what you've done with the pyramids.

+1 vote     reply to
FW:ToW_Sushi Jul 24 2009, 9:51am said:

Oh man, this is such an incredible achievement for mods. You guys are doing a AAA job!

+1 vote     reply to
Raden Jul 28 2009, 3:16am said:

This seems to have the qualities of a whole game. Good work!

+1 vote     reply to
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