Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between First Person Shooter and Simulation. This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.

RSS Feed MechWarrior: Living Legends Development Update - September 2010

Today, the MechWarrior: Living Legends team brings you a glimpse into current project development, some new features for the upcoming 0.4.0 release and some new additions to the MWLL team.

Posted by KingLeerUK on Sep 3rd, 2010

Today, the MechWarrior: Living Legends team brings you a glimpse into current project development, some new features for the upcoming 0.4.0 release and some new additions to the MWLL team.

New Team Members

Our July/August recruitment drive has paid good dividends and we are proud to welcome the following members to the MWLL Development Teams:

Team Drawing Skills
caribcanuk
- modeling
Chris Germann - modeling & texture artist
CrazySealPup - modeling
Deathbane - level design
EmAr - modeling & level design
Solusphere - modeling

Team Code Monkeys

DarkLite
- LUA programming
i59 - C++ programming
Threesan - C++ programming

Team Flash

CHHs Deathshade
- HUD scripting

The team is still accepting applications for qualified applicants per this thread, in particular we are still looking for a qualified animation artist. If you are interested in contributing to the team in one of the requested positions, please submit an application thread today!

Ares Medium Clan Tank - Work in Progress

Cujo has been hard at work on the one of our new medium tank models, the Ares. As you can see from these renders, the model is coming along nicely. To realise the model in practical MWLL terms the missile pods have had to have their mount positions slightly modified when compared to CBT line drawings. You will also note that the player cockpit on the CBT line drawings shows it to be low-hull mounted, in the MWLL version the player will still have a first person view that is tied to the turret.

The renders below are high-poly detail with 223k tris. The treads are still pending some additional work to improve their compatibility with the Crysis physics system, but the overall model is essentially complete and has moved into texturing and in-game implementation phases.

Ares Clan Medium Tank Ares Clan Medium Tank

Morrigu - Clan Heavy Tank Completed

In an admirable collaborative effort from our development team, the Morrigu has had final polish applied. It has now moved into final testing internally and is flagged to be included with 0.4.0

The Morrigu is classed as a heavy fire support tank, and in MWLL it fulfills that role very well with some of the most devastating loadouts available to our tracked armour category. Many thanks to our fine developers: Sherrell, Sturmadler, Keeper and Toth for their efforts in bringing this asset to life.

Clan Morrigu Heavy Fire Support Tank Clan Morrigu Heavy Fire Support Tank
Clan Morrigu Heavy Fire Support Tank Clan Morrigu Heavy Fire Support Tank
Clan Morrigu Heavy Fire Support Tank Clan Morrigu Heavy Fire Support Tank

TC Death Valley Map

Shadowkiller and his Level Design team have been busy at work producing maps for the upcoming Terrain Control game mode. The first level to reach presentation quality is Death Valley:

"Set on a remote and desolate moon, Inner Sphere and Clan forces battle to control the meager resources of this strategic outpost."

TC Death Valley supports all of the asset types currently available in MWLL; 'Mechs, tanks, VTOLs, aerospace and battle armour. The map has several areas of open, flat terrain for long engagement distances as well as rugged rock outcroppings and base/factory areas that allow for close-ranged combat opportunities. The moon is under a constant barrage from incoming meteors.

TC Death Valley Map TC Death Valley Map
TC Death Valley Map TC Death Valley Map

Game Mode Renaming

In the interest of bringing MWLL game modes more in-line with historical game modes of the MechWarrior series, the next major release will undertake a renaming schema as follows:

Solaris Arena (formerly advertised as Free For All)
- this mode will use maps that have been built specifically for this mode
Last Man Standing (a variation of Solaris Arena above)
- this mode will use maps that have been built specifically for Solaris Arena. This mode will be a round-based variation of the every-man-for-himself gameplay of Solaris Arena.
Team Solaris Arena (formerly/current Solaris Arena mode)
- will use all maps fomerly denoted as Solaris Arena
Test of Strength (unchanged)
- this mode will continue to use Team Solaris Arena maps
Terrain Control (unchanged)
- this mode will use maps that have been built specifically for this mode

These changes will affect community maps, which will need to have a minor naming change and re-exported to the playerbase. All existing Official MWLL maps will be included with this name change.

Next Release 0.4.0 Estimated for End of September

We are currently on track for the release of MWLL Public Beta 0.4.0 at the end of September. This release will include the new Terrain Control (TC) game mode with supporting maps as well as numerous other features, extensive bug fixes and a hearty portion of surprises... This is KingLeerUK, signing off. I'll see you on the field!

Comments
jpg207
jpg207 Sep 3 2010, 5:30pm said:

cool

+1 vote     reply to
Renorick
Renorick Sep 3 2010, 8:40pm said:

Lookin' good, keep it up!

+1 vote     reply to
Nonsense
Nonsense Sep 3 2010, 11:25pm said:

Gah I wish this was for crysis warhead or crysis wars, i cant get my crysis to work properly.

+2 votes     reply to
Valherran
Valherran Sep 4 2010, 1:19am said:

Wasn't the Morrigu named "Legion Tank" in Mech Commander 2? O.o

+1 vote     reply to
Bolognius_Maximus
Bolognius_Maximus Sep 4 2010, 3:07am said:

Sweet, that heavy tank looks insane...

+1 vote     reply to
Nawwx
Nawwx Sep 4 2010, 4:15am said:

Way too much awesomeness.

+1 vote     reply to
Kamikazi[Uk]
Kamikazi[Uk] Sep 4 2010, 10:13am said:

Cool i got to check this out when you release i havn't got around to playing it yet.

+1 vote     reply to
angelcs
angelcs Sep 4 2010, 10:55am said:

Gotta agree you on that Nonsense i bought crysis warhead instead of crysis ;(

+1 vote     reply to
mollemannen
mollemannen Sep 4 2010, 11:59am said:

does it work with warhead/wars yet?

+1 vote     reply to
Yse
Yse Sep 6 2010, 4:23am said:

Keep the good work coming !

+1 vote     reply to
KorJax
KorJax Sep 6 2010, 7:51pm said:

The port to Crysis Wars should be soon. If not 0.4.0, it will most likely be the next one. Assuming key team members involved with the port don't die or get tied up.

+2 votes     reply to
General_Atrox
General_Atrox Nov 11 2010, 9:08am said:

You guys should consider making this into a seperate game :)

+1 vote     reply to
hell4raizer
hell4raizer Nov 29 2010, 6:34pm said:

i love the excellent job you're all doing on this and wish i could play it! win7, i hate u.

+1 vote     reply to
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