Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between First Person Shooter and Simulation. This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.

RSS Feed Mechwarrior: Living Legends 0.5.2 released

We are pleased to announce the immediate release of MechWarrior: Living Legends 0.5.2 public open beta. This patch incorporates a number of performance updates, bug fixes and new features.

Posted by Cygma on Oct 21st, 2011


We are pleased to announce the immediate release of MechWarrior: Living Legends 0.5.2 public open beta.  This patch incorporates a number of performance updates, bug fixes and new features as follows:

New Features

-added sv_leaguemode_commentator to disable the commentator in SA/LMS leaguemode
-Crash reporter now sends sv_servername as the player name if it is a server no profile name is set or the profile name is “default”
-Added a server messages system
-Added server-side ban system
-Added high-ping-kick system
-added server side command to list connected players and their gamespyid
-toggleIntCvar command to ease keybindings
-added Server option to log chat (sv_logChat).

Bug Fixes

-Spectators and dead players are now displayed correctly in SA
-Active ejection disabled in SA
-Repairs stop when under fire
-Fire group chain fire states are saved
-Fixed player getting a score reward for suiciding in LMS
-Scoreboard in LMS and SA is now sorted by score and then by kills
-Fixed various flash console spam
-Fixed a crash in the chat log display
-Fixed physics drain from tank wheels.
-Fixed some actionmaps still lead to weapon group input on cbill menu actions
-Aerospace Colision multipliers on wings dropped in an effort to make them land at least slightly easier without exploding
-Fixed crash caused by jump jet sound playback
-Fix possible crash on map change.
-Fixed confusing sv_leaguemode_ams handling – now 1 is AMS on, 0 is off
-Possible fix for server-side crash
-Fix Duncan talking thousands of lines at once after being tabbed out of the game for a while.
-Possible fix for autodownloader issue on Windows XP
-Fix auto-join by moving the team picking to the server-side.
-Fixed Scrolling on the map as BA throws C8.
-improved spritesheet on laser impact
-Fixed major performance sink in stats tracking code
-Attempts to improve overall tracked vehicle movement params, particularly for hill climbing performance, neutral turning and low-speed turning.
-Fixed various stuck spots and glitches in SA_Glory, TC_DeathValley, TC_Kagoshima, TC_Marshes, TC_Sandblasted
-Performance optimizations for various particle effects

Balancing

-Address “Repair Tanking” exploit for repair frames and hangars adds a 10s delay after enemy hits until repairs start.
-Uziel A has now two tons of ammo, BAP and no LRM5
-Gauss rifles fixed. They no longer do any damage past 901m, even though they’re somehow travelling past that.
-Shadowcat max reverse speed reduced to something normal.
-Tightened up LBX10 spread by 26% Also decreased damage-drop-per-meter
-Increased LBX10 and LBX20 weapon C-Bill costs to reflect relative effectiveness of the weapon.
-modified Raven D: removed SXPL and one heatsink and changed medium lasers to ER medium lasers.
-Fixed ammo count for AC20 (12 -> 16)
-Shifting armour values for larger torsos on Cougar and Uziel.
-Naming consistency for Clan Small Pulse Laser, was “Clan ER Small Pulse Laser”
-Limited C-Bill transfers to 5k per minute

New Content

-New Solaris Arena Map SA_Vista, suitable for 6-12 players in Solaris Arena and Last Man Standing game modes
-Completely redone Huit. greatly improves performance and fixes huit crash
-new laser impact fireball sprite
-new AC2/5 particle effectActionmapper
-fixed conflict detection within actions in the same scope (e.g. spectator, cbill menu)
-removed coolant and radar key conflicts with aero/vtol specific controls
-added conflict detection across tabs for actions that can overlap (e.g. Vehicle over Mech/Tank?/etc)

Please use the embedded auto-updater system with your MWLL 0.5.1 deployment to pull the newly generated content.  This patch is incremental and cannot be used without an existing 0.5.1 installation already present.

Comments
QPsychosis
QPsychosis Oct 22 2011, 2:38am said:

Wonderful news!

+1 vote     reply to
wiilixx
wiilixx Oct 22 2011, 7:36am said:

Aaaah yeeesss!

+1 vote     reply to
SenhorSick
SenhorSick Oct 24 2011, 11:06am said:

So does this now work with the Desura client?

+1 vote     reply to
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