The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

RSS Feed News for Maelstrom Mod, August 2012, Rebellion

We are pleased to announce the coming first release of the Maelstrom mod for Rebellion

Posted by soase-maelstrom on Aug 14th, 2012

Highlights Rebellion (Release 1)

Models
- Dreadnoughts for the original races
- Dreadnought factories for original races

Planets & Stars
- Imported Planets, Planet effects and bonuses from previous Maelstrom mod (O,E,D - R9)
- Imported Stars, Star effects and bonuses from previous Maelstrom mod (O,E,D - R9)

Other
- imported Dreadnoughts from previous Maelstrom mod (O,E,D <-> R9)
- imported Pirates from previous Maelstrom mod (O,E,D <-> R9)
- imported Dangerous Asteroids from previous Maelstrom mod (O,E,D <-> R9)
- included Giant and High Tech planet research into research tree of original races

Games improvements
- integrated TSOP into Maelstrom (http://forums.sinsofasolarempire.com/428154)
    - All mesh, and particle bad file path names removed.
    - Errors in string, and game info files corrected.
    - Mesh fix's (Eradica flipped polys, unused materials removed)
    - Ability optimizations.
    - All particle, and UI textures converted to DDS format. Large texture resolutions reduced.
    - Optimized Sounds, Music ported from TSOP Trinity.
    - Optimized Trade ship, Strike Craft, and Constructor meshes ported from TSOP Trinity.

Comments
weasle
weasle Aug 15 2012, 12:38am said:

oh yes

+2 votes     reply to
Grizzly256
Grizzly256 Aug 15 2012, 7:49am said:

You just gave me a reason to purchase rebellion

+3 votes     reply to
soase-maelstrom
soase-maelstrom Aug 15 2012, 10:03am replied:

I was surprised by Rebellion ... I really like it ... it has some nice touches

+1 vote     reply to
tommylogon
tommylogon Aug 15 2012, 8:52am said:

you are amazing man :)

+1 vote     reply to
soase-maelstrom
soase-maelstrom Aug 15 2012, 9:56am replied:

Definitely busy ...

+1 vote     reply to
na1345618781
na1345618781 Aug 22 2012, 3:02am said:

hmmmmm who should i contact about bugs, for some reason im not spawniig dreadnaughts yet the ai has 3 already....

+1 vote     reply to
soase-maelstrom
soase-maelstrom Aug 22 2012, 10:36am replied:

Just put it in the main discussion area ... so other people know about it.

By the way, dreadnoughts need one fleet supply point to spawn, if you don't have this at the time (as it is normally on automatic) then the clock and antimatter is reset ... and you have to wait again (until cooldown has expired and antimatter is recharged). Unfortunately I can't do anything about this.

+1 vote     reply to
Dezeroth
Dezeroth Sep 2 2012, 12:27pm said:

any idea when the next update is going to come out for this, I love this mod

+1 vote     reply to
soase-maelstrom
soase-maelstrom Sep 3 2012, 12:37am replied:

I've uploaded R2 which includes the Norlamins. I will release it in a day or so.

With the additional content in Rebellion each race takes quite a lot of work to get right. So at this stage I would say it takes about one month per race.

+1 vote     reply to
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