The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.
We are pleased to announce the coming first release of the Maelstrom mod for Rebellion
Posted by soase-maelstrom on Aug 14th, 2012
Highlights Rebellion (Release 1)
Models
- Dreadnoughts for the original races
- Dreadnought factories for original races
Planets & Stars
- Imported Planets, Planet effects and bonuses from previous Maelstrom mod (O,E,D - R9)
- Imported Stars, Star effects and bonuses from previous Maelstrom mod (O,E,D - R9)
Other
- imported Dreadnoughts from previous Maelstrom mod (O,E,D <-> R9)
- imported Pirates from previous Maelstrom mod (O,E,D <-> R9)
- imported Dangerous Asteroids from previous Maelstrom mod (O,E,D <-> R9)
- included Giant and High Tech planet research into research tree of original races
Games improvements
- integrated TSOP into Maelstrom (http://forums.sinsofasolarempire.com/428154)
- All mesh, and particle bad file path names removed.
- Errors in string, and game info files corrected.
- Mesh fix's (Eradica flipped polys, unused materials removed)
- Ability optimizations.
- All particle, and UI textures converted to DDS format. Large texture resolutions reduced.
- Optimized Sounds, Music ported from TSOP Trinity.
- Optimized Trade ship, Strike Craft, and Constructor meshes ported from TSOP Trinity.
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oh yes
You just gave me a reason to purchase rebellion
I was surprised by Rebellion ... I really like it ... it has some nice touches
you are amazing man :)
Definitely busy ...
hmmmmm who should i contact about bugs, for some reason im not spawniig dreadnaughts yet the ai has 3 already....
Just put it in the main discussion area ... so other people know about it.
By the way, dreadnoughts need one fleet supply point to spawn, if you don't have this at the time (as it is normally on automatic) then the clock and antimatter is reset ... and you have to wait again (until cooldown has expired and antimatter is recharged). Unfortunately I can't do anything about this.
any idea when the next update is going to come out for this, I love this mod
I've uploaded R2 which includes the Norlamins. I will release it in a day or so.
With the additional content in Rebellion each race takes quite a lot of work to get right. So at this stage I would say it takes about one month per race.