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Platform
Windows
Developer
soase-maelstrom
Official Page
Soase-maelstrom.com
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Genre
Real Time Strategy

Average Rating

9.5

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The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

  • Pirates - CapitalShip
  • Pirates - Frigate Longrange
  • Pirates - Frigate Siege
  • Pirates - Cruiser Carrier
  • Pirates - CapitalShip
  • Pirates - CapitalShip
  • Pirates - CapitalShip Colony
News for Maelstrom Mod, May 2013, Rebellion

1

News for Maelstrom Mod, May 2013, Rebellion

We are pleased to announce the coming tenth release of the Maelstrom mod for Diplomacy

Apr 26, 2013 News
News for Maelstrom Mod, April 2013, Rebellion

0

News for Maelstrom Mod, April 2013, Rebellion

We are pleased to announce the coming fifth release of the Maelstrom mod for Rebellion

Apr 6, 2013 News
News for Maelstrom Mod, October 2012, Rebellion

4

News for Maelstrom Mod, October 2012, Rebellion

We are pleased to announce the coming third release of the Maelstrom mod for Rebellion

Oct 3, 2012 News
News for Maelstrom Mod, September 2012, Rebellion

3

News for Maelstrom Mod, September 2012, Rebellion

We are pleased to announce the coming second release of the Maelstrom mod for Rebellion

Sep 3, 2012 News
News for Maelstrom Mod, August 2012, Rebellion

9

News for Maelstrom Mod, August 2012, Rebellion

We are pleased to announce the coming first release of the Maelstrom mod for Rebellion

Aug 14, 2012 News
Comments  (0 - 10 of 2,836)
dza-dza
dza-dza May 21 2013, 3:24am said:

Just a small remark. Have you considered to give some more balance for the new races, cause they seem much stronger than the original ones? Especially true for the Replicators, they are just way too strong... Would also consider Dreadnought's ability to spam frigates at no cost, after an hour or so there are plenty of them, unbeatable...
But these are of course minor thoughts for you to consider. Would like to restate yet again my high appreciation for your work! Keep it up!

+1 vote     reply to
soase-maelstrom
soase-maelstrom May 21 2013, 12:14pm replied:

Yes new races require balancing, it is something I try to tweak for each release.

For R6 the following has been done

* New Races - research trees are now of comparable size compared to original races research trees
* Norlamin - moved culture center research up one level
* Norlamin - reduced weapons damage (10%) on the Skylark of Valeron
* Norlamin - for culture research - culture spread rate and weapons damage in culture reduced by 10%
* TradeAlliance - moved tradeport research up one level
* TradeAlliance - reduced trade research bonuses (25%)
* TradeAlliance - reduced cargo hull size research bonuses (25%)
* Replicators - antimatter recharge rates reduce (25%) for all frigates

+2 votes     reply to
UncleJ
UncleJ May 21 2013, 1:25pm replied:

Soase, for the R6 U think to wait for the June DLC and do an all-in-one release?

+1 vote     reply to
soase-maelstrom
soase-maelstrom May 21 2013, 2:40pm replied:

Yes, you guessed it.
In the mean time I am working on R7 ... new race ...pirates

+3 votes     reply to
dza-dza
dza-dza May 21 2013, 3:27pm replied:

Thumbs up! Really like those... Can't wait to see their titans and dreadnoughts!

+1 vote     reply to
UncleJ
UncleJ May 21 2013, 2:47pm replied:

WOW!.. pirates... Captain Hook on deck!

Ahahah!!!

+1 vote     reply to
dza-dza
dza-dza May 20 2013, 3:57pm said:

Also, are there any additional maps that are compatible with the mod?

+1 vote     reply to
soase-maelstrom
soase-maelstrom May 20 2013, 11:10pm replied:

Glad you like the mod.

Some of the smaller maps, both medium and small, don't use the new planets. All huge and most medium map use the new planets. I have no problems with this choice.

"Also, are there any additional maps that are compatible with the mod?" ... Not to my knowledge. You can always design some maps yourself.

+1 vote     reply to
UncleJ
UncleJ May 21 2013, 1:24pm replied:

It seems to me in med-large maps appear all the type of planets.
It's the size I always use to test the release.

+1 vote     reply to
soase-maelstrom
soase-maelstrom May 21 2013, 2:42pm replied:

When I made the comment above ... I tested and in the medium maps there are 2 or 3 smallish maps that don't have the new planets. Which as I stated doesn't concern me.

+1 vote     reply to
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News
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