REQUIRES PORTAL 2. A companion mod to the 7-part interview series at Rock Paper Shotgun that focuses on discussing level design and process. You could also call it an "interview mod," I guess. Or maybe it's one of those dreaded art mods? I'll let you decide how to label it, but given the choice, talking about the game rarely matters as much as playing it. So just play it. (This mod was sponsored by Rock Paper Shotgun; built and compiled by Robert Yang; contributors are Dan Pinchbeck, Jack Monahan, Magnar Jenssen, Brendon Chung, Davey Wreden, Ed Key, and Richard Perrin.)
"Level With Me" is a Portal 2 mod and you can play it.
Made by Robert Yang and 7 other level designers, built to accompany an interview series at Rock Paper Shotgun. It's not a puzzle mod or an art mod... it's an "interview mod." (Yeah, I've never heard of...
Dec 21, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







can some one put a video link in here of this this level so i can se how it look when you play and how the levels look so i know if i gonna download this custom map
hate game. every time i try to play i get a blank screen
Do you have Portal 2 installed on steam?
But that is a terrible reason to hate the game, becuase you haven't actually played it. It just crashed your game for some reason. And I'm pretty sure that isn't the game.
I can't help but feel proud of myself when I defied and completed that last puzzle :D was fun! Just lil bit buggy :P
I also enjoyed the Chapter 2's map, I just wanted an easter egg in the brick wall/door :D
Last chapter was confusing though :/ xD
Defeniately an insightful mod :)
An open discussion question to all: must every Portal 2 map have difficult puzzles in them?
The last chamber of Chapter 1 is intended to show that, yes, it's fully within my capability to design something difficult, and I (and the other designers) purposely chose not to do so. Is that a valid way to design? And if it isn't, why not?
I think there should be a balance between hard and fun. You've gotta make a chamber a bit complicated, but not so hard to figure out that it isn't fun anymore.
I'm not sure if people fully appreciate this map pack. It is not just art puzzles in portal 2. It is a very abstract telling of messages through games. And that is a very important theme that I feel gets wrapped up nicely at the end. It played great for just maps to play, but this is more. It is almost like a paper written to point out that the more levels you play tells more of a story. I would love for this to have an interview (podcast) with someone because I feel a need to discuss or hear a discussion about the different meanings. Just the meaning portrayed by the chairs is fantastic. Sorry for the wall of text, but I love abstract work, and this really is a paper of example, discussion, and conclusion.
That last puzzle in Ch 1 was pretty difficult, especially after the first few easy ones. Very cool.
Gasp, will try to this as soon as I get home :))