All you comp stompers and skirmish fans are in for a new challenge.
This AI mod will effect mostly hard and brutal AI.
The hard AI will be improved, but I think brutal is where you'll truly feel like you have a challenge.
1.03 released!
The time has come for another update, and it features support for infinite money and power!
Jul 6, 2012 News
All about the Ace AI
Ace was my testing AI, new ideas and adjustments were tested with this AI before deciding to add them to the main AI in the mod.
Apr 19, 2012 Article
First update for Superior AI released, hello 1.01!
A new update my friends, somethings are fixed, somethings are adjusted, many things are improved. Be sure to welcome the new Paranoia AI with open arms. I've put quite some time into this update, and...
Dec 22, 2011 News
Update due before Christmas!
A whole load of fixes, micro changes, macro changes and many other things improved! And another new personality!
Dec 12, 2011 News
All about the aggro AI!
Everything you need to know about the aggro AI, right here.
Dec 11, 2011 ArticleOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Jonny: I'm delighted to see that you've successfully modded the AI, but how did you manage to do it without crashing the game?
I've been able to successfully mod many other elements of the game, but every time I touch the AI, even if it's only to change the value of a single attribute to another value that the developers used for that attribute elsewhere, it inexplicably destabilizes the entire game. The mod builds fine, but the game crashes in every match.
All I want to do with the AI is stop it from retreating so much. I've tried changing the values of RetreatPowerAdvantage in various MicroManagers to 0.0, -1.0, or 0.01, but each crashed the game. The same thing happened when I increased RetreatMinDistanceFromBase to 32767.0. I've also tried changing the MicroManager used by various StrategicStates to StandardMicroManager_EASY or various Fearless MicroManagers (all of which have RetreatPowerAdvantage="0.0"), but again, the game crashed every time.
Would you mind sharing how you managed to stop the AI from retreating so much with your Aggro personalities? I would greatly appreciate any insight. Thanks!
Question: Dies AI still have omnisence? While the mod does look Interesting on it's own, what I really hate is the fact that AI instantly reacts to your strategy and tactics, before "seeing" them. I know he sees then as I build it, because it takes the data from the engine, but it shouldn't send bombers to kill an expansion, he hasn't scouted (or building AA units before seeing your Air units). This makes Sneaky rushing and ninja expanding impossible.
There is no way around it, but in many ways it is not all seeing. As AI can only use protocols on enemies it can see.
Things like bombers will react to what's in it's current vision. However it will know if you expand to water and will try to take it out with any available units.
Unfortunately they didn't release every source code for the AI, so I can't change many values and that also includes what the AI is allowed to recognize without actually seeing it.
So no, you can't have some sort of sneaky large airforce somewhere and expect to catch it off guard. But still, in general the mod is supposed to make the AI be more intelligent and difficult.
Can I download and install only the newest version? Or do I have to get them all?
They are all stand alone versions, just download the most recent version and it should work just fine.
Understood. Thanks man.
I don't think it's possible to run 2 mods at once.
And even if it is, Revolution adds units which won't be supported by Superior AI since those units aren't in the AI files. Thus, 'they don't know they are even in the game' =/
Will this mod work with Red Alert 3 Revolution mod?
See above comment, just added one instead of responding xD
Yeah, he should be always named Kenji. But MechaWarfare is part of his name, just isn't supposed to show ingame.