Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced RTS players only.
In a world of simplified games often under pressure to do well commercially, our challenge has been to create this ambitious project, for those who want more from a modern videogame.
Complex series, actually counts more then 5.000.000 downloads and up to 3000 contacts per days.
Complex 8.4.3
Complex 8.4.3 released, further tuning and many improvements on the 8 series.
Apr 15, 2013 News
Complex 8.3
Complex 8.3 The new version of Complex. Thanks to the community and team for the huge work and affection, I hope you enjoy, Beghins.
Nov 10, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.










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No, currently the mod only supports skirmish and multiplayer.
We might plan objective-based game modes, but not a campaign. Complex 9 will give you progenitors though, in exchange.
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Can you guys release your texture packs for vanilla units as a seperate mod? Previous visual updates for the game have been taken down. I would be very appreciative if you would do this.
Gameinformer.com theres no word we gona have a homeworld fps
A full revisit of the power system : Complex.mastertopforum.com
Your vote counts too! After 100 total votes, I'll present the solution to Beghins.
Oh goody you're on while i write this ^.^
Jupiter fields map, i was aiming three stolen frigates at stationary scouts, i got annoyed that i can't take out enemy scouts without 12 of my own scouts, they just sit there out of range of my mothership, and fly away when they get shot at, unless it's from a long range frigate or something else.
Anyway even when they faced the scouts i had to keep moving them a tiny bit to make them face the scouts dead center otherwise they would just sit there trying to encounter them but not shooting because they weren't facing them down the red target line.
Oh gametype? not sure, just set the AI to defensive, but AI scouts always just sit there out of range not moving until something comes close to them before they fly away, but they just come back if you leave them alone.
Scouts aren't exactly the target meant for an artillery frigate. It's even possible that we didn't add an attack style to the files, because... well we're talking about trinity cannons here, the most powerful weapon in vanilla homeworld 2 other than phased ion cannons.
These are solely anti frigate/capital ship weapons, so that's what you should use them for.
Yes i did read the description about them being anti frigate/capital, but stealing 3 of them and moving them to face the scouts just right, 1 hit per unit and the scouts are down. AI don't need to do that with scouts, they send plenty of probes to bug my perimeter, they already know where i am before they send scouts or probes.
The rest of the AI fleet (frigates, capital ships, motherships) pretend to move as if they don't know where my mothership is, but of course they are only sending ships to secure resource points. Once all the resources on the map are up, where do they send carriers and motherships? they send them one by one to me, on a suicide mission, on defensive. A defensive AI sending a mothership by itself, leaving the protective area of it's gun platforms it placed earlier in the game, coming at my 17 frigates, 4 capital ships, 2 combat stations, a horde of scouts, and my mothership and shipyard (i don't use corvettes since salvage corvettes are no longer an option)
I believe you'd have to report this on our main forum. Complex.mastertopforum.com