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Half-Life 2: Wars brings the struggle between the human resistance and their Combine overlords to a real-time strategy setting. HLW has been in development since 2007 and last saw a public release (Multiplayer Beta 2.0.9). The Multiplayer Beta, which you can download here on Desura, requires Half-Life 2: Episode 2 to play! It features 3 game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions.

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Media RSS Jan 2012 Screenshots (view original)
Jan 2012 Screenshots
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Velancious
Velancious Jan 24 2012, 6:11pm said:

I see you guys have been busy...

+7 votes     reply to
Dr.Horrible
Dr.Horrible Jan 24 2012, 7:38pm said:

"Painting the Resistance symbol on our base is not a stupid idea, it's not like the combine have airships" The last words of a rebel residing at this base.

+10 votes     reply to
Velancious
Velancious Jan 24 2012, 9:09pm replied:

I get your point, those logos need to be sparser and spread out (like in HL2) sized down!

+5 votes     reply to
Phenixtri
Phenixtri Jan 25 2012, 12:34am replied:

And keep them off the roof the Resistance has no real air power or transport to speak of so having them there is kind of pointless :/

+4 votes     reply to
Pandango
Pandango Jan 25 2012, 11:10am replied:

I understand why you guys would prefer it smaller, but the lambda signs are for the teamcollouring. And with this size you can see better for which team the buildings are.

+4 votes     reply to
X_mastershot_X
X_mastershot_X Jan 25 2012, 2:49am said:

All they need is shadows and then they are perfect :3

+2 votes     reply to
ChromeAngel
ChromeAngel Jan 25 2012, 10:36am said: Online

The Lambda's are primarily there so multiple players using the Rebel faction can tell who owns which structure (the lambda's being coloured to match the player that owns it). In this example the Yellow team player owns these structures, if they had been build by the Blue team player they would have Blue Lambdas.

They are also there to help player tell their structures from civilian buildings that appear on some maps.

+1 vote     reply to
Velancious
Velancious Jan 25 2012, 9:36pm replied:

Yeah, of course but they don't need to be that big obviously. I can understand them being on the roofs since this is an RTS (on the sides would be better actually), because IRL no sane Rebel would dare make such a huge target on his base indicating that it is, a Resistance base.

+1 vote     reply to
KeystoneK
KeystoneK Oct 3 2012, 5:09pm replied:

IRL The Combine Would just Screw them over anyway, BUT! ATLAST! THIS BEITH A VIDEO GAME!!!

+1 vote     reply to
Oskutin
Oskutin Jan 26 2012, 11:29am said:

I'll think that rebel buildings should be shacks and stuff made out of scrap. I bet thay're not going to build proper buildings.
Also they need ability to copture and convert unused buildings.

+3 votes     reply to
Velancious
Velancious Jan 26 2012, 6:02pm replied:

True that ^^

Maybe when Rebels occupy a neutral building, a Lambda marker is placed on it to assume its control.

+4 votes     reply to
Kevinyock(DKC)
Kevinyock(DKC) Jan 28 2012, 4:32pm said:

We need Hero's in this one,like barney,alyx,gordon freeman and the bunch of other.

-2 votes     reply to
DarkStratos
DarkStratos Jul 25 2012, 3:33pm said: Online

If he added Gordon Freeman, rebels would auto win. Imagine more than one Gordon Freeman. O_O

+3 votes     reply to
lol3r_86
lol3r_86 Sep 29 2012, 10:09am said:

Not if he would be limited to only 1 unit for entire round. He should be an stealth unit capable of using only crowbar. Smack or throw and if target not dead? Run!

+2 votes     reply to
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Description

Building models and new HUD from January 2012!

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Type
Entertainment
Date
Jan 24th, 2012
By
Ennui
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