Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.
A small look into wall walking, wall sliding and the fifth map in Grimm.
Posted by grimmquest on Sep 9th, 2012
I was asking myself the same question and coming up with reasons not to do it... just because.. I felt I needed to find those reasons. Which wasn't reason enough..at all..
So I decided to work on it and have been very pleased with the results so far. It's still a work in progress and there's some more tweaking to be done in terms of how far I'm willing to let the player control things. The more control I give, the more difficult wall walking becomes and the more frustrating. Since frustration is my #1 enemy in terms of gameplay I need to compromise a bit.
I'm going to keep both wall sliding and wall walking in the game.
I will also extrapolate the techniques into a feature where players can slide down certain walls, e.g. a flag, piece of cloth or a pilar.
Most likely there will be areas where players will wall walk first then alternate between rings to go up, wall walk again, jump & dash, then wall walk etc..etc.. to get that platforming rhythm going.
Wall sliding and a first look at vin1_m5
Development Showcase for wall walking: