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Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help.

Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past.

Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

RSS Feed Weapon animations!

In this news we'll show off some of the new animations we have in the mod as well some pictures about the model rigs. I'm not an animator so I've just worked with bones so far, moving them separately or maybe using some IK solvers. Yeah, the hand animations looked like that...

Posted by Ashkandi on Dec 4th, 2011

Welcome!

In this news we'll show off some of the new animations we have in the mod as well some pictures about the model rigs. I'm not an animator so I've just worked with bones so far, moving them separately or maybe using some IK solvers. Yeah, the hand animations looked like that...

But now we gonna see some picture about proper rigging, a tutorial from Arby26 and a little video about the new hand animations.

I've use Blender 2.59 to make/set-up all models/animations so far. Since the original models of Grey were made in 3dsMax I found it easy enough to start on them in smd format as I've done with decompiled smds to mod L4D2 weapons. The few things I would need to remake with this method didn't take terribly long except for smoothing groups/hard edges.

   

I made my own changes to the mesh to make it deform better in all the ways I'd like to animate, mostly on the wrists and base of the thumb. I edited the vertex weights to their bones as well as subdividing+smoothing in extra polygons/loops to areas that would twist/bend, and to make it less blocky all around.

For the remade weapons, Magnumpi's meshes were easy to import and get ready to animate, no more rebuilding smoothing groups!

Here's what the rig/armature looks like after I added my dummy bones, constraints, and custom shapes to make the bones easy to see and manipulate without creating too many extra steps on exporting+compiling. Posed with Magnumpi's shotgun, and the old pistol which is still well-made:

I find the rig I made for Grey easier to work with than going back to my other weapon mod rigs. Nothing (within reason, of course!) is too hard to tweak if the current animations aren't quite there yet!

And now let's see how these weapon animations work in the mod.


Thanks for reading the news post, please keep checking our ModDB profile if you are interested in our modification - and please, support us by voting on Grey in the annual MOTY competition!
(Clicking the image below will bring you to the home page of this mod, make sure to vote there on the banner!)


Comments
ptc5010
ptc5010 Dec 4 2011, 9:50pm said:

Jesus, I love everything about this. Appropriate speed on the shotgun reload. Also, I like the desperate/untrained way the pistol is reloaded. Keep up the good work.

+5 votes     reply to
Alters
Alters Dec 4 2011, 9:51pm replied:

The first time he reloads the pistol you can see the player do a 'fail reload' where they reload slower than usual :)

+6 votes     reply to
biodude
biodude Dec 4 2011, 10:41pm said:

Ah I love the fail reloads and the shotgun reload animations, you guys are great!

+2 votes     reply to
boom11110
boom11110 Dec 5 2011, 12:59am said:

good animations just get new sounds for reloads and sync up the anims with the sounds correctly also new impact sounds for melee weapons other than that its great

+2 votes     reply to
Leon_Kilean
Leon_Kilean Dec 5 2011, 5:28am said:

Great animations!

+4 votes     reply to
Reeze17
Reeze17 Dec 5 2011, 9:40am said:

I like how he fumbles with the pistol clip first reload.

+2 votes     reply to
claytonian
claytonian Dec 5 2011, 2:34pm said:

I saw the pneumatic whatever it was and cried. Most bad Object weapon since Doom's Chainsaw.

+2 votes     reply to
0rpheus
0rpheus Dec 5 2011, 3:31pm said:

Like everyone else here, I too love that first "desperate" reload animation, it gives you that feeling of suspense, it's just perfect!

+2 votes     reply to
KiiNG
KiiNG Dec 5 2011, 4:24pm said:

Blender :o how i would love to animate for source in blender :D

+2 votes     reply to
KEEP_IT_UP!
KEEP_IT_UP! Dec 5 2011, 4:51pm said:

i like! :>

+2 votes     reply to
AmazingRedd
AmazingRedd Dec 11 2011, 4:59pm said:

cool. loving it! :D

+2 votes     reply to
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Windows
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Deppresick Team
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First Person Shooter
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