Galactic Armory is a total conversion/expansion mod for Blind Mind Studio's 4X hit Star Ruler.
Featuring more than 100 subsystems and structures, upgraded graphics and sound effects as well as more refined and complex game mechanics, Galactic Armory takes the already deep and engaging gameplay of Star Ruler to a whole new level.
Are you ready to face a galaxy full of challenges?
GA 2.0 Dev Update #2 - Exploration Concept
This post explains the ideas behind our concept for exploration in Galactic Armory 2.0 and how it will impact the game as a whole.
Nov 8, 2012 News
GA 2.0 Dev Update #1 - Research explained
One of the most extensive changes we are planning for the next major release of Galactic Armory is a complete overhaul of the existing research. This dev update explains what we've been up to so far.
Oct 7, 2012 News
Release: Galactic Armory 1.9.2
Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridge spawn mechanics, considerably reduces memory usage and...
Aug 13, 2012 News
Galactic Armory 1.9.1b released
Galactic Armory 1.9.1b is now available! This release ensures full compatiblity with Star Ruler 1.2.0.0, fixes numerous bugs and adds many new high-quality planet textures as well as other features.
Jun 8, 2012 News
Galactic Armory 1.9 released!
It has arrived! After eight months, filled with despair and hope (but mostly hard work, really) we are proud to present Galactic Armory 1.9 to the public!
Mar 3, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.






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I am running into a bug with weapons. Everything overheats. I put the largest heatsink on there with the smallest heat generating weapons available. Still overheats. Doesn't cool down either. How do I fix?
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thats glitched and most likely won't be fixed for a bit
ah the fix is in GABasicEffects.as search for the line "game.setStateVals(" and change it to "gate.setStateVals(" no quotes.
sorry about all the posts, heres the correct link for the update Forums.blind-mind.com
by the way system requirements needed to play this game are:
2.4Ghz processor and - 3GB or higher RAM - not sure of the HD requirements
my system info and why i have crash issues
1.9Ghz processor and -2.6GB RAM - My system meets HD requirements
ok, so guys and gals here are the issues majorly high cpu usage and memory usage (btw atm this mod here is not up to date go to www.blindmind.com and then to the forums and then to GA from there you can use desura to update and patch the game from moddb) part of the reason is particle effects lvl and the game speed/framrate i.e on weaker computers (like mine) speeding up the game can cause it to crash (and even crash the computer) in order to run this on weaker comps you must low gfx (as low as possible) and lower your framrate (and if at all possible avoid speeding up the game lolz). My best sugestion to the maker/makers of this mod would be to add a new option into the options section so that players my lower particle show or displayed at any time, (or just lower it overall for everyone or have two dls for it one being for players with weaker comps and one for players with better ones.)
newest patch for this mod and 1.2.1.2 SR but my game keeps crashing :(
this mod keeps crashing my game.
I can't even open the link to the forum.. It says:
"Sorry Guest, you are banned from using this forum!
Apparent spam bots
This ban is not set to expire."
...So i can't register because it assumes i'm a spam bot?!