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Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

RSS Feed Demo - Release Patch 1.4

The demo gets one of its last updates with numerous balance fixes and the squishing of other small bugs!

Posted by FW:ToW_Sushi on May 21st, 2012


Over the past three weeks, the team has been fixing some of the glaring balancing issues as well as squishing the last remaining bugs we have in the demo. We're looking to focus all our efforts on our main release in the very near future with our gameplay and RP developing kicking it in high gear for the summer months.  If you're still thinking to try out the demo, please take a gander at some player screenies and videos below:





Patch 1.4 Change Log:
FREEWORLDS: TIDES OF WAR UPDATE IV CHANGELOG
---------------------------------------------

  • fixed k-wing turret but
  • fixed Y-8 buy bug
  • added 3 torpedo slots to decimator
  • fixed class II frigate tractor beam range to 2k
  • increased patrol ships total shield hitpoints 30%
  • decreased patrol ships recharge rate 80%
  • increased interceptor refire rate by 15%
  • decreased interceptor recharge rate by 20%
  • 10% increase in DPS for interceptors 
  • decreased VSD assault missile refire rate by 20%
  • fixed dx-9 cost bug
  • fixed dx-9 camera
  • reduced dispersion angle of atr-6
  • added assault concussion missiles to faction systems 
  • moved hyperspace buoys further from bases in faction system
  • increased assault missile range to 10.5km 
  • decreased refire time of MC30c and VSD assault concussion missiles to 70 seconds
  • improved DP20 Gunship Turret Camera
  • toscan torpedo bug fixed
  • decreased shield recharge in starfighters by 50%
  • changed shield offline based on shield capacity from 60-120 seconds depending on class/subclass of starfighter
  • fixed Corellian Destroyer Turbo not showing up bug
  • Fixed Golan II weapon loadout and AI
  • Modified faction system layout
Main Download required before the patch:
Main Demo Download

Download the 1.4 Patch Release here:
Moddb.com
Mirror 1

To all our fans, if you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

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Comments
DeathAssassin116
DeathAssassin116 May 22 2012, 12:58am said:

Thanks for the update guys. (: haven't been playing for long but sure do love this mod. =D

+3 votes     reply to
FW:ToW_Sushi
FW:ToW_Sushi May 22 2012, 5:42am replied:

Glad to hear it!

+2 votes     reply to
sircrimer
sircrimer May 22 2012, 7:37am said:

Sadly I cant watch the video in Germany b/c of the music used.

+2 votes     reply to
alenoguerol
alenoguerol May 22 2012, 2:29pm replied:

germany and its weird laws.. hehe

+1 vote     reply to
Wasper
Wasper May 22 2012, 3:52pm replied:

That's not because of any law. That's because an institution, the GEMA (which represents a lot of artists) wants money for every (music-)video view, I don't know the sum anymore, but it was a few cents (which is quite a lot when you have millions of views). Now Youtube does not want to pay millions of dollars, so they just block the videos in Germany. Though with a proxy you can still watch them :P
Like always, it's just about money. -.-

+2 votes     reply to
Temeter
Temeter May 24 2012, 2:43pm replied:

Actually, as long as you add something new (even lyrics suffices) to the music it shouldn't be blocked. Problem is just that for the gema, there is a reversal of the burden of proof, so many videos are being (usually wrongly) blocked until proven otherwise. Pretty dumb if you ask me and most people here really don't like the gema for those reasons.

fun fact: the gema was established by nazis.

+2 votes     reply to
Daohor
Daohor May 22 2012, 9:21am said:

Holy smokes, this looks AWESOME!1! etc.. etc.. :D

Question comes to mind, are the cap ships player controlled?

+1 vote     reply to
Melik
Melik May 23 2012, 11:09am replied:

Yes
You can buy them ^^
in the Final Version other Players can Dock on ^^

+1 vote     reply to
FW:TOW_Hakre1
FW:TOW_Hakre1 May 23 2012, 11:50pm replied:

In the final? Players can already dock, assuming they are in the same group.

+1 vote     reply to
Daohor
Daohor May 24 2012, 8:32am replied:

Sweet, I am desperately searching for my CD's now more than ever.

+1 vote     reply to
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