You escape the unimaginable horror and find yourself in The Old Harman's Castle. You must find Francis Harman, the castle owner to find out what's after you...
Jun 22nd, 2012 3 people agree 1 person doesn't
Awesome Cs!
I was really impressed!
Play my Cs Insanity Nocturnal Confusion...
I am curious what U think of my CS!
Cause this was SOO good!
10\10
Greets Lange.
Mar 3rd, 2012 2 people agree 1 person doesn't
its a lucky number right :D?
if you don't agree you're wrong right :D?
May 16th, 2013 0 people agree 0 people don't
Awesome custom story. Loved the voice acting. Scary and puzzles were just the right level of difficulty.
May 1st, 2013 0 people agree 0 people don't
It was the good one. Enjoyable, but the kind you quickly forget about. So it's 9 instead of 10.
Apr 1st, 2013 0 people agree 0 people don't
I was impressed with this particular custom story. I'll be hitting points in order of story, level design, sound, conflict, and conclusion.
The story began in an ordinary way, running from a monster is always a good way of getting a story started, but several things struck me as strange. First, the protagonist's wife is slaughtered, and he doesn't really show any reaction or emotion which is necessary when you begin a story with a tragedy. Next, the protagonist's motivation is not always clear. He doesn't recognize the monster to be set exclusively on him, and yet he chooses to stay within Harman's castle chasing after the group who supposedly brought him inside, left him a note, and then went on an expedition to the other side of the castle. Overall I like the story, but these points could have used clearing up.
Level design was pretty damn good. I was very happy with fairly clear directions of where I needed to go, or where I needed to be, and got lost very little. I thought it was amusing how I would grab an item, be chased out of a room through the opposite side, and then the door would slam shut and lock behind me. I appreciate how this prevents worry of having missed something. Elements of the rooms were well placed, believable, and useful.
Sound was pretty standard in my opinion. I mean that in a neutral way, in that it was chosen well enough, but there was nothing particularly impressive about it.
The conflict of the story was set up well with the brute acting as the main antagonist, grunts acting as secondary antagonists along with water monsters. The brute's entrances were well set, and made significant by the character's observations, giving the player a reason to fear him a bit more than the others. The bane of my Amnesia existance has always been water monsters. So when I had to go through the excruciatingly long water area towards the end of chapter one, I had a heart attack.
The conclusion (of chapter one) was short and abrupt, as is this section
Feb 24th, 2013 0 people agree 1 person doesn't
If you like Amnesia, play this. It has the same quality as the original game. 10/10. VERY GOOD JOB!
Feb 16th, 2013 0 people agree 0 people don't
I just started playing this mod, but I have to say it's fantastic! A lot scarier than the original game. Besides, puzzles are not too easy nor complicated. It is really well done!