Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
Incursion joins Firearms: Source
We are happy to announce that the Incursion mod team is joining Firearms: Source. The former Incursion team is a great bunch of guys, dedicated to the Firearms concept and we couldn't ask for better...
Feb 25, 2007
Firearms|Source : Ps_Crossfire, M3, and M79 Showcase
New media showcase focusin on new map ps_crossfire as well as the M3 and M79.
Feb 26, 2009
April 8th - Status Update and Tester Carnage
Testing has been going very smoothly and as you can tell from Hitman's Journal, he has been busy squashing bugs and balancing weapons.
Apr 8, 2009
May 5th - Cinco De Mayo Update
Hey there Firearms: Source followers, I am glad you can join us for our fortnightly news updates. I hope you enjoyed your Cinco De Mayo, and if you didn't, we have some tester screenshots to brighten...
May 6, 2009
Stoner Rifle-25, M1911, and Status Updates
Hello, and welcome to Firearms: Source's first news post of August. The first thing I would like to go over with you all are a few weapon polishings. The SR25 was originally donated to us by the World...
Aug 22, 2009
Tester Video Updates
The FAS team shows off some new gameplay videos of the MP5 and M4A1 carbine.
Sep 26, 2009
November Gameplay video
We have finally decided to take the burden of news updates off our backs and giving that responsibility to our testers (when they aren't goofing around in the servers). So today we have to show you some...
Nov 13, 2009
Wallpapers and Status Update
Happy Holidays Firearms: Source Fans! I hope you all had a nice break during the holidays, it was also a nice time for us to unwind. However, now that the holidays are over, we are back to work.
Jan 9, 2010
Move to Orange Box Engine & Fresh Media
News update mentioning our port to the Orange Box engine, as well as some weapons renders, and map screenshots.
Mar 3, 2010
FANet: Drops Dedicated Server Support
Announcement of Firearms: Source's new Matchmaking system that will ultimately drop dedicated server support and remove custom content.
Apr 1, 2010
April Fools, Spam, and New Feature
April Fools! I am so glad that you guys were such great sports, and received our April Fools post so well. All the credit goes to StealthSilver for the concept and the hilarious FANet image, and to Naota...
Apr 2, 2010
Happy 10th Birthday Firearms!
Happy Birthday 10th Birthday Firearms! It has been a decade since FA was first released to the world. We hope to make this day special, by giving you all a brief History Timeline on our new History page...
Apr 29, 2010
Tester Videos and Press Preview Weekend
As we have been nearing release, we have been quiet recently because we have been trying to keep our heads down and power through the feature list and squashing any bugs along the way. So, I am sorry...
Jun 14, 2010
Firearms: Source Release Date, July 23rd
Thank you very much for all your loyal support thus far, Firearms Source fans! We have finally reached July, and its now time to announce that we will be releasing July 23rd!
Jul 3, 2010
Game-Central Podcast Interview
Almost one week left until release, I can hardly believe it myself. Development continues to progress smoothly, and the past couple weekends we had multiple gaming websites and podcast hosts join us in...
Jul 14, 2010
Modplay Gameplay Video
I hope all of you are getting excited about Firearms Source's release. With less than a week to go, we are starting to package the build and make sure it is ready for launch. Felipe "Stalk", founder of...
Jul 16, 2010
FA:S 1.0e Coming Soon
Hey folks, I think you will be happy to learn that 1.0e will be coming out very soon. We have just finished wrapping up the issue that causes mass amounts of ragdolls to spawn in the level upon server...
Aug 25, 2010
Firearms Source 1.0e Release!
Finally, I am proud to release Firearms Source 1.0e, a huge improvement on our previous Firearms Source builds. After public testing the game the past week, we have been receiving great feedback. With...
Sep 3, 2010
Steamworks & Media Update
Firearms: Source was accepted into Steamworks, and FA:S 2.0 will be available via Steam. Also check out two new weapons coming to FA:S.
Sep 30, 2010
Firearms: Source 1.0f Release
today we bring you the last patch of Firearms: Source 1.0! This patch is intended to fix the damage of explosive weapons, balance armor a step further, and will also include faster movement speeds - a...
Oct 15, 2010
Winter Media & Job Openings
Hey Gamers, today we have an extremely long and extremely overdue news post. We have been waiting on getting a new website up to introduce it, but unfortunately that has fallen through the cracks - in...
Dec 3, 2010
Springing into Action
Well here we are again; it’s always such a pleasure. As everyone leaps, sprints, and solves their way through Portal 2, we developers have been doing the same (with development during our breaks, of course...
May 5, 2011
Hey Good Lookin
Today, we will be showing off our new player models, as well as our new environment based uniforms. With the inclusion of overhead icons, as well as remodeling our player models to have distinct silhouettes...
May 20, 2011
Audible Immersion
Vunsunta, the audio director of Firearms: Source, gives insight into the development and production of the FAS sound effects and audio in 2.0 and how he has been working with the team to increase the...
May 27, 2011
Sound of Silence
The time has come to finally start announcing some details of our attachment system, and I feel the suppressors would be a great place to start. We will be discussing the advantages and disadvantages...
Jun 2, 2011
Balancing Firearms
Developer Blog by Daniel "DysPatch" Miede. Balancing the weapons in Firearms: Source is quite an undertaking considering the vast amount of weapons that need to be balanced, as well as leaving room for...
Jun 11, 2011
Marksmanship 2.0 & KS-23 Showcase
In this news post, we discuss the changes that have been made to the Marksmanship Skill in Firearms: Source 2.0. While the skill has mainly been kept the same, we have added a new feature to make the...
Jun 21, 2011
Developer Blog : Designing an Assault Map
Shinobi shares some thoughts on designing FAS Assault maps.
Jul 5, 2011
Gunnery & Sterling Showcase
After a delay of news posts, we are finally showing off the Gunnery changes made in 2.0, as well as the new Sterling variants. Complete with a video and some screenshots, you wont want to miss this update...
Aug 14, 2011

