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Another old school half-life mod that brings us back to Black Mesa complex. Player is a scientist who has to fight for his life to survive and escape from the black mesa research facility.
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this game is so so so soososossososososososososoosossosososso diferent drom the origignal game and its more boring how the oringinal game
This Mod met the true definition of the word "mediocre". Since it's 4:30 am and I'm a bit tired to write a detailed analysis of why I thought it was so "bleh", here's a numbered list for you of the top reasons why I gave it a 5 out of 10: 1) The lighting was definitely the weakest point of the Mod, and I found myself exhausting my flashlight's power on numerous occasions just trying to see in various areas. 2) There were far too many zombies present overall, and far too many headcrabs in the vents. 3) There was a bug where a box that you needed in order to advance past a certain point was easily susceptible to being slid into a depressed gap full of toxic waste, rendering it irretrievable and thus preventing the player from being able to progress further in the Mod. 4) The choice of wall textures was quite displeasing to the eye, and that custom white brick texture was far overused. 5) Throughout the Mod, the sizes of hallways, rooms, and doors seemed disproportionate to the height of the player, making the entire Mod feel awkward. 6) Certain weapons were given to the player far earlier than they should have been, or at least out of the expected order. For example, who gives the Tau Cannon to the player before they pick up the MP5 submachine gun? 7) While the architecture certainly was not horrible, it felt like some areas were simply copied from the original Half-Life, and the architecture of other areas in this Mod did not seem like true locations in Black Mesa. This made me feel out of place when playing the Mod, and ultimately disappointed me because, judging by the Mod's description, I had expected it to be very similar to the original Black Mesa's architectural style. 8) The Mod ended very abruptly, and left me wondering why it ended the way it did. How would getting to a door labeled "Black Mesa" mean that I was "safe" all of a sudden? Wasn't I just in Black Mesa during the entirety of the Mod? Well, I'd say more but I don't have enough characters left. 5/10
so here you go you bastard
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I hope you don't mind my English... This is a good contact with the black mesa of mod, I love it, it’s a new story
I love it!!!! This is a very good half-life mod!!I have tested, found no BUG!!!!! It was great! I'm from china I hope you can make better mod
!!!Come on! You can be good!
the game but good
The lack of light (or it make pulse), quickly sitting down flashlight battery, little rounds of bullets (many times i used crowbar) all this creates a rather gloomy atmosphere .
The author took some of the HL ( nostalgia ).
Some decals and textures in style Source.
and for the first time that I play HL ( 3 years o_0) i was a scared by zombies :D
Mod start, i dont a wonder :( , there are places where i have to think a little .
Some places are totally empty, some rooms are full of stuff. And that computer room near the beginning is like little maze, can't see why would they build anything like that in real life. But this has potential, keep it going.
>All maps look extremely dark (sometimes there's no lights), and unpolished.
>There's rooms with no purpose. You can get lost in the levels.
>Everything looks copied from Half-Life, and Opposing Force. You also copied the errors.
>It's very hard.
>Terrible monster, weapon, ammo placement.
I like the map design in some areas. It's not bad for a beginner. You nailed down the Black Mesa look. I think you should fix the lights, remove some enemies, and release it again. Rated 5. Good luck on your future work.
Thank you for the criticism! We consider this in our future projects, as for now we are not planing to fix and edit this mod because we are working on a second part which will be announced soon. Thanks again.