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Platform
Windows
Official Page
Spycorp-gaming.ucoz.de
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Genre
Real Time Strategy

Average Rating

5.3

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This is a mod for EAW - Forces of Corruption. In this mod you'll find new Units and a total conversed Gameplay. Hundreds of Fighters, SDs and all other Units out of the original EAW - Forces of Corruption. And, if everything works, you'll soon be able to play as Tau'ri against Star Wars factions. (Could still take a while)

Forschungsstationen  -  Deutsche Version

0

Forschungsstationen - Deutsche Version

Forschungsstationen....warum? + machen Platz frei für mehr Einheiten pro Volk + fügen...Überraschungen ins Spiel ein + zwei stationen sind besser als eine, denke ich - ziemlich nervig, wenn sie zerstört...

Jan 10, 2014 News
Research Stations  -  English version

0

Research Stations - English version

Research stations...well...why? + they add more space for units + they add some new...erm...surprises to the game + two stations are better than one, I guess - kinda annoying when they get destroyed...

Jan 10, 2014 News
What do YOU want?

2

What do YOU want?

So: What would you like to see in this mod? Any idea is welcome.

Jun 16, 2013 News
Protonentorpedos

2

Protonentorpedos

German/English Content available Y-Wings? How do you want them?

May 21, 2013 News
Working on a new version....

8

Working on a new version....

...but this time for Forces of Corruption. I have to start over again and I need your point of view concerning several ideas.

Jul 27, 2012 News
Comments  (0 - 10 of 103)
Triston25
Triston25 Jan 14 2014, 9:02am said:

this mod has play isssues out the wazoo i cant even give it a one till its at least playable

+1 vote     reply to
Triston25
Triston25 Jan 14 2014, 8:50am said:

this isnt a mod for forces of corruption its for the original if its inteded for FOC its install directory needs to be updated

+1 vote     reply to
John_N447
John_N447 Jan 14 2014, 12:08pm replied:

Well...
At the moment only outdated versions of the mod are avaible.(Those were made for EaW)
The new mod (which is for FoC) was not yet released.
I am working on gameplay mechanics right now, so a release is currently not possible. (Too many [MISSING]'s, upgrades that do not work at some random point that needs to be fixed, etc)
Eg:
There are multiple new factions I want to write but there are...problems balancing them.
As I wrote, I intend to make the game more...Movie feeling, so for example, battles are far more complex, as with rockets that can be stopped, Fighters that can deal damage to heavier ships if those are left alone (see Deathstar against fighters) etc etc etc. As I want to get at least 2 new factions (and if possible make them modular, so that they can be downloaded separtely on the next release, there are some units I still have to figure out how to balance them.

Concerning the play issueas you mentioned:
What exactly do you mean?

+2 votes     reply to
Triston25
Triston25 Jan 14 2014, 12:17pm replied:

atm after multiple install that went in like they were supposed to the only thing thats chaged is the big fancy start screen there wasnt any play ability, i have alot of hope for this mod and its got potential, but it hasnt worked for me yet, if ud like, consider joining my mod devlopers group or at least check us out were just getting under way

+1 vote     reply to
John_N447
John_N447 Jan 14 2014, 1:02pm replied:

Well ,the old versions avaible on Moddb do not add anything new to the game, they just change it.
Eg:
Faster firing, less Hardpoint health and strogner shields.
Those old versions represent the state that my modding skills were when I first begun modding.

Revieweing the whole stats, reviews and also comments regarding the mod, it was probably an error to publicly upload it when I jsut did and should have waited a year or so.

Well, afterwards one knows more, or however one would translate this...

The newer Versions (3.0 - not recommended, very buggy, only on Strategyinformer) and as well the version that I gave to the beta-testers (they...joined in the last hour or so[concerning the past beta event]) had more content that was not in the game.

However, at the current rate I think I can release a new update in the next month from now but I am not sure.
There are still parts in the mod that do not work as I intended them to. But the new units do work and textures are nothing unknown to me anymore, so the progress on the new faction (the other new one is ready but still has to be balanced and possibly exported to be modular) should be rather fast than slow.

+1 vote     reply to
Shulsky
Shulsky Nov 16 2013, 6:40pm said:

If I might ask, well, from what I can tell, you've made SDs be available at Tech5, made X-wings unavailable until Tech5, made another coper of Admiral Akbar (which appears to be just bigger and cost a tad less, and it's description is in chinese, japanese, or something to that effect) and made Akbar cost a lot more.

Also, I keep on getting logfile.txt. It appears when I was playing Empire, during skirmish.

If I might ask, how long has this mod been going?

+1 vote     reply to
John_N447
John_N447 Nov 16 2013, 7:02pm replied:

Over a year with some time paused.
However, the version you played is over a year old, the progress on the game was stopped, I switched over to FoC.
The SDs that were only avaiable on Tech5 are the most powerful ones now, there are as well some avaiable from Tech 4.
Those are weaker.

Well, the description thing is true but not more present in the more actual version.

And keep in mind that over a year past since then.

+1 vote     reply to
Shulsky
Shulsky Nov 16 2013, 5:31pm said:

Is the mod dead?
If not, what are you working on now?
If so, RIP

+1 vote     reply to
John_N447
John_N447 Nov 16 2013, 5:48pm replied:

Currently?
At nothing, elseways I couldn't write this.
5 Minutes ago?
Some fun way to test something:
Youtube.com
Well, it is testing only, no other purpose, so...

At the current point I am working on unit repurposing.
E.g.:
Y-Wings do have a turret on the top of the cockpit. This turret now shoots.
X-Wings do now have protonentorpedoes, as soon as you reach Tech5 (prerequirements yet to write).

Next would be the techtrees.
Then some new units, models etc - still some way to go.

+1 vote     reply to
jayden_rex2112
jayden_rex2112 Nov 15 2013, 10:28am said:

i thought the mod was dead nice to see one eaw mod still being updated

+1 vote     reply to
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