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Dissolution is a science fiction, single-player mod for Half-Life 2 that mixes adventure and action game-play. Set in the year 2089, in a universe dominated by a mega corporate entity, Xterrier, the player awakes in a hidden lab to the voice of the mysterious Wilson. Guided by Wilson, the player must make their way through the ravaged Xterrier 581c colony, making use of any and all resources they can get their hands on in order to survive, all the while attempting to piece together the events leading to the colony's collapse and their own identity.

Dissolution released


Dissolution released

After a long, hard development, Dissolution — a science fiction action / adventure single-player mod — is finally released.

Feb 6, 2011 News
Dissolution release date


Dissolution release date

Dissolution, a science fiction action / adventure mod, is set to be released this February.

Jan 12, 2011 News
Announcing Dissolution


Announcing Dissolution

Dissolution, originally in development between 2005 and 2006, has returned and is set to be released in the coming months.

Sep 7, 2010 News
Comments  (0 - 10 of 293)
AdamX777 Jul 16 2014, 3:49am said:

Reminds me of System Shock

+1 vote     reply to
PythonZ Dec 31 2012, 1:17am said:

Not bad! Definitely fun to play, but over time, the pistol and fire axe seemed to be worthless. As swarms of enemies come towards you, your most recently acquired weapon was the only one of worth. I was perfectly fine with graphics, but animation was lacking. The fire axe should have a quicker swing, and the pistol should have more kick to it. Whoever voiced the scientist was great, however some voices were soft and not very well played. Now, I bet that I could not do anything compared to this, but there are some problems that could be fixed. A sequel would be nice, as long as it addresses these problems and takes care of them in a good manner.

+1 vote     reply to
8472 Jan 1 2013, 7:42am replied:

Thanks for playing and leaving feedback, all of the points raised I'd pretty much agree with. I had intended to a sequel, and I have started work on one, but a lack of time has it currently on hold. :)

+1 vote     reply to
DAFFYDAFFY Feb 11 2014, 5:16pm replied:

never mind a sequel ,make this better!!
If people are giving you feedback,it's not to go "ok.i'll make a sequel"

Make a patch or a revised version.

0 votes     reply to
8472 Feb 11 2014, 5:35pm replied:

I'm currently engaged in another mod project, and I barely have time for that, let alone time to make changes to this old mod. :)

+1 vote     reply to
thedavisfamily Dec 11 2012, 4:48pm said:

I just got to Crow Research area.. Am i supposed to be able to see the crows?
I hear them call, then next thing i know, i start loosing life like crazy.
Other then these invisible crows, i am enjoying the mod a great deal.
Very nicely done!

+1 vote     reply to
8472 Dec 17 2012, 5:07pm replied:

Thanks for playing and commenting! The crows should be visible, but they are very small and blend into the environment quite well.

+1 vote     reply to
SneakAttack Aug 26 2012, 7:53am said:

Part 3

Despite all of my criticism, I didn't hate the game, and it is obvious that you put a lot of effort into it, but it just felt like it could have been a lot better if it wasn't so "inspired" by Bioshock, and if the gameplay was improved. Hopefully all of those problems will be fixed in the sequel, since the universe of this game seems pretty interesting and quite original. Yeah but still, it is an interesting mod, and is nowhere near the worst out there. It's worth a download, but (in my opinion) not worth a second playthrough.

+1 vote     reply to
8472 Aug 26 2012, 8:13am replied:

*mild spoilers ahead*

Thanks for taking the time to leave such an in-depth review. All of your points are fair and I agree with a good few of them. One thing I might say is that you continue to follow Wilson largely because there is nobody better to trust. Wilson isn't so much evil, rather he is just completely indifferent to human suffering.

If and when I get the time to do a sequel, I hope to address a lot of the issues from this mod.

Thanks for playing!

+2 votes     reply to
SneakAttack Aug 26 2012, 7:56am replied:

"Finally, I remember you saying in a reply to anther review that you were teasing your sequel, but it really added nothing to the story, even though I thought it would (and it would give the story a change from Bioshock)." To clear that up, I was talking about the water monsters.

+1 vote     reply to
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