The Evil Core has taken over GLaDOS and plans to use her weapons to destroy the world! As the last person alive in Aperture, it is your duty to stop him! With the help of the Blue Core, erase Evil's memory banks and revert his hacks to the system before it is too late!
Coretex Cluster v18 bugs fixed!!
Hey everyone! This is the second release of Coretex Cluster to the main public! A good portion of this mod is still under construction and being worked on. What does that mean for you? It basically means...
May 9, 2011 News
Welcome!
Well whad'ya know! It's a 2D puzzle game infused with fps elements! How is this possible you say?! No seriously... how is this possible?
Apr 25, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







The gears be turning again!
i like it. its fun and it feels awesome just to figure out a puzzle. the puzzles arent too hard and they arent too easy.
em... i can't figure out how to complete that first "hack the grid" objective, can someone make a walkthrough of the mod?
thanks for whoever know of a walkthrough to link me to, made a walkthrough or can make a walkthrough
Hey there! Can you send me a Pm with where you got stuck (screenshots help).
Also, let me know (with a few sentences) what you think is going on currently in the story / where you ended up at. Maybe describe what you think the current objective is.
Did you by chance record a demo? Send me that also, I'll take a peek.
How long were you stuck before you quit?
more questions to come in the Pm.
Thanks! - Vivi
This is quite an impressive mod.
do you only do the puzzles with lasers or do you actually use the portal gun
The lazers were from the "portal 2 port over attempt", atm... there are no lazers. Also there will be no portal gun. Sorry to disappoint you.
I'm in the process of uploading the VMF files. Thought it might be nice to share the knowledge ;D. Hopefully I can give you an actual update in a few weeks. Balancing a few mods with real work (which always comes first).
oh, thank god. I thought this was gonna be stuck in v18
well, one of the reasons why I released the mod at v18, was simply that I was running out of time. I have little pockets of free time here and there. I sadly might have to put the axe down on one of my other projects.