The Past Ain't What It Used To Be...

The first Command & Conquer received its last official update on the 21st of June, 1996. Since then, the game has been ported to Windows (as "Gold" version), and re-released in the big "The First Decade" collection pack, but has never received any more bug fixes.

The C&C Gold Patch 1.06 project aims at bringing this classic into the new millennium, by fixing the old bugs, supporting higher resolutions, and adding new modding and mapping possibilities. It also contains an addon-based language system, allowing anyone to create translation packs for the game.

  • Custom number of Skirmish opponents
  • Custom number of Skirmish opponents
  • Too Many Players
  • Map played in 1920x1080
Media RSS Custom number of Skirmish opponents (view original)
Custom number of Skirmish opponents
previous next
~Mapster(WFc) Apr 5 2012, 6:06pm said:

Does this mean there will be computer players or is a general limit to muiltiplayer players?

+1 vote     reply to
Nyerguds Apr 7 2012, 5:49am replied:

No, this only applies to Skirmish.

The problem with implementing this for multiplayer is that all players would need to independently set it to the same value, or C&C95 would crash when launching the multiplayer game.

C&C95 doesn't really send a lot of data over network to prepare for a game, and so far I haven't found a way to expand that data to include more settings I'd like to spread to the other players.

+1 vote     reply to
Post a Comment
click to sign in and comment

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


The workings of the new "SkirmishPlayers" option in conquer.ini, as edited through CCConfig.

Here you see the Multiplayer tab of the CCConfig tool, where the new option was added.

Apr 5th, 2012
Embed (big)
RSS Feed