Platform
Windows
Developer
Nyerguds
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Genre
Real Time Strategy

Average Rating

9.7

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The Past Ain't What It Used To Be...

The first Command & Conquer received its last official update on the 21st of June, 1996. Since then, the game has been ported to Windows (as "Gold" version), and re-released in the big "The First Decade" collection pack, but has never received any more bug fixes.

The C&C Gold Patch 1.06 project aims at bringing this classic into the new millennium, by fixing the old bugs, supporting higher resolutions, and adding new modding and mapping possibilities. It also contains an addon-based language system, allowing anyone to create translation packs for the game.

  • LAN Client view game options
  • Bloody splatter
  • SSM colouring bug
  • Custom number of Skirmish opponents
  • Custom number of Skirmish opponents
  • Custom number of Skirmish opponents
  • Too Many Players
A look under the hood: special mission behaviour

6

A look under the hood: special mission behaviour

Someone asked me how some special mission behaviour in the game actually worked. Since more people may be interested in this, I decided to share my answers.

Jul 23, 2012 Article
Base building in C&C95 Skirmish

25

Base building in C&C95 Skirmish

A study of the plausibility of implementing base building skirmish AI into C&C95. (hint: It Can't Be Done)

Apr 12, 2012 Article
Patch 1.06c Revision 3 is released!

14

Patch 1.06c Revision 3 is released!

Hell, it's about time I fixed those bugs. Revision 3 is finally here!

Apr 5, 2012 News
CnCNet online play

1

CnCNet online play

Quick reminder - C&C95 v1.06c can be played online through CnCNet.

Dec 18, 2011 News
Patch 1.06c Revision 2 is released!

11

Patch 1.06c Revision 2 is released!

It's here! After 14 months of slacking off, I finally have something worth releasing! Free resolution changing, smooth videos stretching, better multiplayer map support... this patch has it all :)

Dec 10, 2011 News
Comments  (0 - 10 of 94)
Miggy4000
Miggy4000 Nov 14 2013, 7:42pm said:

This is a great patch. Now C&C1 is back and better than ever! Many thanks Nyerguds! Any chance you could do the same for RA1 one day? Pretty please?

+1 vote     reply to
Nyerguds
Nyerguds Nov 16 2013, 3:08pm replied:

Other people are already doing that. check out the cncnet project and the C&C Communications Center website; that's where all the exciting stuff is happening these days.

+2 votes     reply to
Miggy4000
Miggy4000 Nov 16 2013, 8:28pm replied:

Thanks! I will do that. :)

+1 vote     reply to
Guest
Guest Oct 4 2013, 10:05pm said:

Is there already a patch that supports more than 4 icons in the construction list?

+2 votes     reply to
Nyerguds
Nyerguds Oct 18 2013, 3:11am replied:

Yeah, people have been working on it, but I haven't had time to integrate it in the patch.

+1 vote     reply to
TaShadan
TaShadan Aug 13 2013, 4:00am said:

Did you guys check this Desura.com out already?

+2 votes     reply to
Nyerguds
Nyerguds Aug 14 2013, 4:04am replied:

OpenRA is a vague remake using the game's graphics while preserving nothing of the original gameplay feel. I've contributed to its development with my patch assets numerous times.

What about it?

+1 vote     reply to
Mynameislol
Mynameislol Aug 12 2013, 10:07am said:

This patch makes the AI way too hard for single-player.

0 votes     reply to
Nyerguds
Nyerguds Aug 14 2013, 4:03am replied:

This patch doesn't change the AI. At all. C&C1 is simply a game with a really hard single player campaign.

+1 vote     reply to
Nyerguds
Nyerguds May 21 2013, 4:55am replied:

There aren't all that many mods for C&C1... and they work the same way no matter which version.

+1 vote     reply to
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