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Command & Conquer Red Alert History is a small unit mod. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements.
The Mod will be updated by adding a few units at a time. The mod is a mixture of EA & public models, has well has some original models done by me.

  • Soviet Half track
  • Westwood Half-track concept
  • Yak attack!
  • Allied Spy Satellite Uplink
Release IV - Leaked alpha

7

Release IV - Leaked alpha

A leaked version of the cancelled release IV, this release will never be completed.

Jun 3, 2013 News
C&C3: Tiberium Wars mods supported (update)

19

C&C3: Tiberium Wars mods supported (update)

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.

Jun 30, 2011 News
Release 2

0

Release 2

Basic information regarding release 2 can be found here.

Dec 3, 2010 News
Comments  (0 - 10 of 146)
C&CFans
C&CFans Dec 11 2013, 2:35am said:

And I More Thing Madin Please Add Allied Wall From Red Alert 2 , and Soviet Wall From Red Alert 2

+1 vote     reply to
C&CFans
C&CFans Dec 10 2013, 8:55am said:

Hey Madin I have an IDEA. the allied AA gun damage is to weak, and the soviet spawn many kirov on skirmish so i hope you will add another AA for Allied. command post for AA Gun, AND Tech Center for Patriot Missile From Red Alert 2.

Edit: Soory For My Bad English, Im Indonesian

+1 vote     reply to
Ef3_@nIL
Ef3_@nIL Dec 6 2013, 10:10am said:

how can I open this mod ? when I launch it from desura it opens normal game ?

+1 vote     reply to
midsidion
midsidion Nov 21 2013, 9:23pm said:

FIrst off awsome work, I've enjoyed your mods and think you put an excellent amount of time and polish into what you create. I was sad to hear we wouldnt be having a gdi soviet scrin allies nod duke out but i can understand why you would back away from the horror of trying to balance all 5 teams against each other. Can only hope talented work like yours might some day inspire someone to do it with these awsome units and structures you are creating, with your permission of course. Id try my hand at it myself but i dont know much about modding rts games even though I mod many other types of games rts have always seem like foreign waters to me.

+2 votes     reply to
EITY10
EITY10 Nov 21 2013, 12:16am said:

I think using G.I unit for the allies would be great.

+1 vote     reply to
jfpoliveira12
jfpoliveira12 Nov 19 2013, 5:50pm replied:

Also, the RA3 Soviet warfactory is great and I also like the Barracks (except for the Red lights they have), perhaps reskinning them like the Soviet bunker and Battle Lab (orange brickworks) would make the faction feel more seamless and industrial at the same time.

+1 vote     reply to
Black_Drakon
Black_Drakon Nov 26 2013, 12:31pm replied:

Soviets need industrial plant from YR. It reduces cost for vehicles. Grinder more fits for Yuri, with all these mind-control stuff he always will have resources for Grinder

+2 votes     reply to
jfpoliveira12
jfpoliveira12 Nov 29 2013, 8:51am replied:

Industrial Plant is also good, but I dont know if Madin is going to make the Yuri side, it would toatally need new stuff to counter the new Ally and Soviet toys, like its own aircraft and better, non-psychic mind-controller, armour and infantary, also, original support powers. All of this is a lot of work.

+1 vote     reply to
Black_Drakon
Black_Drakon Nov 29 2013, 9:50pm replied:

It is problem with Yuri, because his side appeared only in YR. So he got not much unit. And flying saucers was his only aircraft. You can find some unused Yuri stuff on concept, it includes jet-pack soldier and some sort of chemical trooper, but no more aircrafts.

+2 votes     reply to
jfpoliveira12
jfpoliveira12 Dec 2 2013, 9:29am replied:

Well some old Soviet stuff (like the dual barreled T80) could go to Yuri, as most of his army were Soviet prototypes anyway. Even his airstrike SP could be a Nerve Gas Strike, in wich a fast plane (or more than one) drops a Sarin Gas cloud that kills infantary and Empties light vehicles of their crew, so Initiates could capture them, but does nothing to buildings. Other variants could be a Berserk Gas cloud or Mutation Gas cloud. Yuri is an underdeveloped side that can have a lot of improvements added to it.

P.S.: If Yuri (if Madin makes Yuri side) gets the Dual Barreled T80, I suggest its role to be that of a spammable albeit weaker counter to the other side's advanced tanks (Prism and Apocalypse Im assuming), just have to make it slower than Lasher and with more armour (besides doing twice the damage), a looted Allied Radar Jammer vehicle from the first conflict would also fit Yuri's deviation and subvertion theme, and would make his weak armoured forces more ambush based, as the opposite player wouldn't see them on map, I believe the Venom already has the "radar stealth code".

+1 vote     reply to
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