Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.
C&C3: Tiberium Wars mods supported (update)
Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.
Jun 30, 2011 News
CnC 3: The Forgotten out on Desura
The Forgotten is one of the best mods for CnC3: Tiberium Wars released back in 2010 almost winning the Best Single Player Mod in the 2010 MOTY awards now has another home on Desura!
May 23, 2011 News
C&C 3: The Forgotten 1.1 Patch Released
The Forgotten are back--again! Fresh off finishing #3 in the Singleplayer Mod of the Year category, the team has released patch 1.1 for the mod, with a host of bug fixes and some minor balance improvements...
Dec 29, 2010 News
C&C 3: The Forgotten v1.1 Trailer Released
In advance of the coming 1.1 release of C&C 3: The Forgotten, the team has a brand new trailer to show off. The trailer features some of the stunning environments included in the mod, as well as some...
Dec 10, 2010 News
A Year in Review - Quarter Three
July through September Modification 2010 Releases.
Nov 25, 2010 ArticleOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.







another thing...wtf is up with the first mission, i cant even get past it on easy!!!!!!!!11
ok, i have tried 25 times now, each with different tactics htf do you beat the first mission on the campaign? doesnt make any sense to make a campaign so hard you cant even beat it
You gotta steal a juggernaut, and pray the map triggers work properly. Most of the time they don't, and that goes for all missions. -.-
yea, even though i destroyed all of the command posts the map spammed me with Mammoths....it was horrible...i spent 3 hrs on it last night i used the creeper method.....command post defenses command post defenses to finally keep the spamming mobs occupied long enough to finish the mission! after that all other missions were easy!
forgotten have same tactic as GLA in generals this mod is epic win
How do i merge this with Tiberium wars advanced? Thanks in advance.
this map is so unbalance not worse of 700mb idled
Only?
That's pretty damn good for a mod.
levels?
Missions.