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Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

C&C3: Tiberium Wars mods supported (update)


C&C3: Tiberium Wars mods supported (update)

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.

Jun 30, 2011 News
CnC 3: The Forgotten out on Desura


CnC 3: The Forgotten out on Desura

The Forgotten is one of the best mods for CnC3: Tiberium Wars released back in 2010 almost winning the Best Single Player Mod in the 2010 MOTY awards now has another home on Desura!

May 23, 2011 News
C&C 3: The Forgotten 1.1 Patch Released


C&C 3: The Forgotten 1.1 Patch Released

The Forgotten are back--again! Fresh off finishing #3 in the Singleplayer Mod of the Year category, the team has released patch 1.1 for the mod, with a host of bug fixes and some minor balance improvements...

Dec 29, 2010 News
C&C 3: The Forgotten v1.1 Trailer Released


C&C 3: The Forgotten v1.1 Trailer Released

In advance of the coming 1.1 release of C&C 3: The Forgotten, the team has a brand new trailer to show off. The trailer features some of the stunning environments included in the mod, as well as some...

Dec 10, 2010 News
C&C 3: The Forgotten Version 1.0 Released


C&C 3: The Forgotten Version 1.0 Released

After more than three years in development and contributions from 38 people, The Forgotten is ready for release. The mod adds a new campaign to C&C 3, a new faction, and is the first mod to ever include...

Sep 21, 2010 News
Comments  (0 - 10 of 1,055)
darkalco Oct 21 2014, 1:37am said:

i think good need more people like toal roman so many fun lucky Object

+1 vote     reply to
IAmPredator Aug 24 2014, 6:39pm said:

What is the map name in the background? (The video)

+1 vote     reply to
Guest Jan 16 2014, 12:13pm said:

This comment is currently awaiting admin approval, join now to view.

Clouwd Jan 17 2014, 3:12pm replied:

if you search goo.gle for "fixed command and conquer launchers for ultimate collection" download that file and launch the mods through desura. as far as im aware it works as a get around for all the games apart from generals.

+1 vote     reply to
Extradaemon Dec 25 2013, 12:00pm said:

Is this and most other C&C3 mods compatible with just the standalone Uprising game? I got it on the Humble Bundle a while ago and don't really want to pay for a whole new game just to play mods. Thanks.

0 votes     reply to
Guest Aug 7 2013, 9:33pm said:

one question: I have never used mods on games so can i just install this mod or do I need to install this Mod SDK Setup thing first?

+2 votes     reply to
The_God_Of_All_Dogz Jun 25 2013, 11:11am said:

can this be modded anymore or is this it

+1 vote     reply to
The_God_Of_All_Dogz Jun 25 2013, 11:07am said:

good stand-alone mod but godz this thing needs an update, more addons, more maps, new units, new buildings or something if it wants to stay up with the better mods of C&C 3

+1 vote     reply to
Blbpaws Jun 16 2013, 10:36pm replied:

You do realize they're supposed to be underpowered, right? Taking on superpowers isn't exactly easy...

+2 votes     reply to
Arkanium Aug 19 2013, 5:54pm replied:

Individual units might be weaker than those of GDI or Nod but that should also be reflected in the cost and build time. And some units are considerably weaker than others; the Slicer is comparable in cost/effectiveness to any GDI or Nod unit and Mortar Squads are powerful when used right, but the Horde are not worth training and Jeeps are just plain bad at what they do.

Don't get me wrong: overall I love the mod, but I wish it was balanced a little better.

+1 vote     reply to
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