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Platform
Windows
Developer
Turin_Turumbar
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Genre
Real Time Strategy

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9.4

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This is an German mod for The Battle for Middleearth 2 the Rise of the Witchking. This mod includes a new faction: Numenor! Here is the changelist of the 1.3 Units: Numenor Soldiers Numenor Rider Numenor Archer Numenor Ranger Numenor Towerguards Guards of the Menetarma (Mini-Hero) Structures: Farm Barracks Tower Archerrange Fortress Smith wall foundation (havent found a better english name for this XD) Herostatue Well Heros: Elros Tar Minyatur Vardamir Nólimon 2 others arent ready yet Elros Tar Minyatur Abilities: Level 3 Sword of Numenor, Damage for 3 secs 300% more Level 5 Leadership Level 10 Power of the Palantir, destroy all units arround elors Vardamir Nólimon Level 1 switch weapon Level 3 leadership Level 8 sniper, its like the last power of legolas Tar-Amandil Fear New Armour Attestor of Manwe (Spawns an eagle) Tar-Elendil Knownlegde of Vardamir Stop the horses! Dramborleg Dwarves: New Heroes: Thorin III Stonehelm Beorn Units: Dale Pikemen Dale Fighter Beastrider Abilitys:

  • Mirkwood Dagger Fighter
  • Black Wargs
  • Dale Pikemen
  • Dale Swordsmen
  • Dale Archer
  • Goblin Drummer
  • Urkbrug
Battle for Numenor Update, 13.5.09

1

Battle for Numenor Update, 13.5.09

You can see two reskinned structures in this update.

May 13, 2009 News
The Battle for Numenor January Update

2

The Battle for Numenor January Update

Hi Today I have a new update for you. At first: The mod now uses my day night and weather script in most of the maps. Because of this I changed the spellbook powers, so that you can´t change the weahter...

Jan 15, 2009 News
The Battle for Numenor Mod: Elves and Campaign Update

0

The Battle for Numenor Mod: Elves and Campaign Update

New screens of the Mirkwood Dagger Fighter and the map "Field of Wargs".

Nov 29, 2008 News
The Battle for Numenor Mod version 2.0 release

7

The Battle for Numenor Mod version 2.0 release

We are back now after a long time!The "The Battle for Numenor Mod" is available in new version, this time with many new extras!

Oct 18, 2008 News
Comments  (0 - 10 of 41)
JWR91
JWR91 Apr 29 2012, 2:19pm said:

Is the campaign only two missions or is my computer just being annoying?

+2 votes     reply to
Citzenslayer
Citzenslayer Jul 5 2012, 4:41am replied:

Probably your computer is mocking you dude. I recommend hitting it where it hurts the most - belly! (computer housing)

+1 vote     reply to
hardrock104
hardrock104 Dec 1 2011, 7:34pm said:

how do you train mirkwood dagger fighters?

+3 votes     reply to
NickSibilla
NickSibilla Oct 30 2011, 12:38am said:

when i try to play it says "not verified" how do i fix that? ive been having this problem a lot

+2 votes     reply to
didierfeydet
didierfeydet Aug 24 2011, 5:01pm said:

marche pas

+2 votes     reply to
GilGalad98
GilGalad98 May 29 2011, 8:07am said:

the epilogue dont work :(

+2 votes     reply to
Slayer_287
Slayer_287 May 9 2011, 8:48pm said:

this mod is great i love it! but it would be good if you would also add arnor aswell.

+2 votes     reply to
OmeG
OmeG Nov 7 2010, 3:19pm said:

Is this mod still being worked on?

+2 votes     reply to
bondy195
bondy195 Feb 1 2010, 5:29pm said:

this mod is good but this live world is a bit strange at time because they just seem to run around in circles and i think that the way that you have made the eagles and fell beasts fall to the ground instead of turning into gold light is just amazing work thanks for this great mod hope you make some more soon!!!!

+3 votes     reply to
TheEmperor1989
TheEmperor1989 Aug 4 2008, 6:34am said:

Awesome Mod, I'm playing it since 2 days now, really awesome, but I'd want to ask you something:

1) Is it possible to get more HP for the Sentry Towers (Wachtürme)
2) About the Warg heroes, is it possible to create one's own Warg hero in the Hero builder?

Anyway thanks for the yet passed hours of fun with your mod, keep on it.

+2 votes     reply to
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Battle for Numenor
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Last Update
3 years ago
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81 members
News
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